The syndicate lineup in Gwent is a relatively difficult lineup to play. Generally, it is difficult for novices to get started. Here are some tips on how to use the syndicate lineup. I hope it can help all players. Let’s take a look.
Sharing experience on using Syndicate lineup of Gwent: The Witcher
When most people hear about Syndicate, the first word is "difficult", and it is not recommended for novices to use it. Taking into account the special money-saving mechanism of Syndicate, novices with no basic knowledge will have to spend a lot of effort to understand Gwent's game mechanics and keywords such as "hoarding, madness", etc., and they must also understand the opponent's cards and understand the opponent. These effects may give novices the idea of ??"Gwent is so difficult, I'd better go back and play Hearthstone (no kidding)".
In fact, there is no need. It is just a game. The happiest thing is to slowly explore and become familiar with it. Believe in yourself, novices can also play Syndicate.
First of all, you must have a set of Syndicate cards. If you don’t have one, I suggest you buy a camp pack, then click on the deck editor and carefully read the meaning of each card. Of course, you don’t have to understand them all. , and then start a round of classic mode to practice.
The above is the deck in the pre-sale package. The leader ability is "three rounds, you can get two pieces in each round, and trigger the hoarding to reduce 2 pieces." Naturally, in order to bring out the maximum strength of this leader, you must choose some cards with the "hoarding" keyword when composing cards. Of course, this is a topic later. First, let's briefly talk about the core mechanism of Syndicate.
Playing syndicate, to put it bluntly, involves three steps: earning money, saving money, and spending money. This means that you must have a earning unit, a hoarding unit, and a spending unit. For example, [Street Urchin] and [Tax Collector] are the money-earning units, [Saul] and [Helet] are the hoarding units, and [Sea Wolf] and [Blacksmith under duress] are the money-spending units. How about it? Isn't it very simple? Generally speaking, when you start a game, you save money first. Once you have saved enough money, you can use the hoarding engine to increase points. When the round is over, you can spend money using spending units. Someone may want to ask, what is the difference between the syndicate’s increase points and the increase points of squirrels and monsters? It’s very simple. The syndicate is a very comprehensive camp. It is so comprehensive that it has all the characteristics of other camps, so if the technology is excellent and the processing is Properly used, it can perfectly restrain other camps.
Having said that, playing Syndicate still requires some basic skills. When you need to make a choice, you have to calculate the points, or the order of cards, etc. Beginners don’t need to worry about these, they just need to remember one thing: just try to maximize the points, how to play the cards and in what sequence without losing points. As for whether to guard against the opponent’s card removal, these are all based on experience and need to be corrected. The accumulation of the number of rounds makes the understanding more profound. For example, [Terrorist Mutated Hound] only has two points of armor, and the self-buff effect will be gone after taking a small amount of damage, so if you always take [Terrorist Mutated Hound] early, its value will not be very high.
Deck deck introduction
Regarding this deck, the game ideas will not be elaborated here. If we expand on it, it will involve Gwent’s core gameplay. It is recommended that novice players play more Play the game and understand the strengths and weaknesses of each camp before weighing the game. Only a single card is introduced here:
[Pasiflora] is the strongest card of the Syndicate. If the opponent cannot remove this card, the current round can be said to be lost. Of course, if this card If the card is removed, then you have a high chance of losing. This is a long-game engine card that will be triggered when a member of the Dark Alley Gang is played, so in the next turn after playing this card, be sure to play a member of the Dark Alley Gang.
[Binxi] If the opponent does not have a large number of removal points, then this card has a large number of points, second only to Passiflora, and must be protected.
[Flying Redanians] Remember to save 7 yuan at the beginning, which can be understood as a check card.
[Herat] deals 2 points of damage every round, but it only has 5 points. In order to protect this engine card, you can use the blacksmith to escape the 5-point removal card.
[Terror Mutated Hound and Saul] Both cards have very large points in the long round, similar to Binsi, so be careful about being solved.
[Miraculous Hands and Eavesdropping] are the first hand cards. If you are the first hand, play these two cards first to save some money!
[Sea Wolf and Street Urchin] Spend money on units, When the game is over, you still have some money to spend. In order to maximize your points, use these cards to spend all the money!