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What are the future prospects of the accompanying game industry?
Playing with the industry refers to the game for online game players to provide companion services, specific content, including team brush copy, do the task, play equipment, play DotA, etc., usually divided into two forms of online and offline. At present, the accompanying play market, the type of service is broadly divided into two categories: "game class" and "entertainment class (singing, chatting, etc.)", of which the game class accompanying play is divided into "on the score type" and "entertainment type". "The first one is the one that is not.

According to an article, in 2020, the overall scale of China's e-sports market will be as high as 150 billion yuan, and the gaming sector will be favorable, the market will develop at a high speed, and the number of gamers will skyrocket, and the e-sports escort market will be a newly emerging market with a large number of vacancies, which will require a large number of practitioners. Therefore, the future prospects of the accompanying game industry is very good.