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Why does Crysis 1 keep auto-quitting halfway through the level where you're guarding the carrier deck?
I've had this problem before, but with the later method, it won't jump out:

LZ put the BIN32 folder in your game directory (open BIN64 on 64-bit systems) in the CryRenderD3D9.dll and CryRenderD3D10.dll files, swap the names of the two files, to ensure that it won't jump out after that, and the special effects won't jump out. The special effects won't jump either.