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What year did online games enter China

In June 1998 MMOs were officially launched in China.

From the beginning of "King of Kings" entering China, it was destined to affect many aspects related to it, one of the most affected is the single-player game market. by the end of 2000, the rapid development of MMOs made its scale reach several percent of the scale of the single-player game market that had been formed for many years, and by 2001, MMOs had even developed to a scale comparable to that of the single-player game market.

July, 2001, the third wave of the game valley agent of the "Dragon" officially listed

July, 2001, the second online game of the Asian Games "Red Moon" officially listed

July, 2001, Yulong Online launched the "Golden Age Online"

July, 2001, Huacai published the "Century of the Three Kingdoms" officially listed

October 2001 Tianfu Hotline Game Center was formally established

November 2001 NetEase launched "Dazhou Xiyou Online"

November 2001 Legend 2, which was distributed by Shanghai Shanda, was officially launched

January 2002 Magic Treasure, which was distributed by Netstar, was launched

January 2002 Jie The "Yitian" game, which was distributed by Sanfeng, was launched.

Today, China's online game industry is in a stable and mature stage of development.

Extended information:

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1, the browser form

Browser-based games, that is, we usually talk about web games, also known as Web games, it does not have to download the client, referred to as page games. It is a Web browser-based online multiplayer interactive game, no need to download the client, just open the IE web page, 10 seconds to enter the game, there is no problem of insufficient machine configuration;

The most important thing is that it is extremely easy to shut down or switch, especially suitable for office workers. Its types and themes are also very rich, typical types of role-playing (Kung Fu Pai), war strategy (Seven Heroes Battle), community development (Locker Kingdom), simulation management (Fantasy Basketball Manager), leisure and competition (Bouncing Balls) and so on.

2, the client form

This type is set up by the company's servers to provide the game, the players through the company's client to connect to the company's servers in order to play the game, now known as the majority of online games belong to this type. This type of game is characterized by the fact that most players have a character (virtual identity) that belongs to them;

And all the character data and game information are recorded on the server. Most of these games come from Europe, America and Asia, including World of Warcraft, Cross Fire (Korea), EVE (Iceland), Battlefield (Sweden), Final Fantasy 14 (Japan), and Fantasy Westward Journey (China).

Baidu Encyclopedia - Online Games