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Both eyes are 4.8, and my parents said they don't need to match them, but now I can't see clearly sitting in the second row of the classroom.
Team Indoor Interactive Game (Round) Sunday April 6th, 2008 0 1: Have you ever played marbles? It's hard to clip the marbles in the water into another container on the side with those slippery chopsticks! In one minute, several people compete together to see who has the most clips. Give him a lollipop!

2, stick a nose, draw a big face on the blackboard, any face shape, draw eyes and mouth, let the sticker cover his eyes and stick it up to ensure that there are many paragraphs!

3. Hold table tennis. This game can be played by four people at the same time. Prepare table tennis rackets and table tennis. Everyone goes around the classroom twice, with obstacles in the middle. Whoever doesn't drop will win.

4. There is also the game of throwing chopsticks into the wine bottle. Of course, people are above the bottle.

5, two people with three feet, two people with two feet tied, go together, whoever comes first wins.

6. I will teach you 1 magic. Write on white paper with candles, and then dip cotton in a lot of ink to blacken the whole white paper, so that the words written with candles just now will not be blackened. You can write long live friendship.

7. Three sentences and a half performances:

The four of us stood on the stage and performed three and a half sentences. I don't know whether it is good or not. Let's have a try.

At home, I am a little emperor. Climbing up and down is naughty. Anyone who dares to disobey will lie down.

Grandpa rides a horse for me, and grandma is my little friend. If I am not satisfied, I will cry.

Mom and dad used to dress and eat around me, so it's strange not to deteriorate like this.

Since I went to kindergarten, my teacher taught me the truth, and I have no more sissy. Well done.

I can tell stories, play games, fold quilts, dress and take care of myself.

I help my grandparents to rub their backs. I told my parents not to be too tired. I'll be fine now, baby.

Mom and dad, listen carefully. I want to get rid of my bad habits and never be a little emperor again.

8. Straw transportation

Just like the previous game, several people should be grouped. Everyone has a straw in their mouth. The first person puts a key ring with a certain weight on the straw. At the beginning of the game, you can't touch the straw and key ring with your hands, but pass the key ring to the next person with a straw in your mouth until you reach the straw in the last person's mouth.

9. Folding newspapers: put two 40% off newspapers on the ground, and five people (a group) stand on each newspaper. Each group sends a representative to guess boxing (scissors, stone and cloth) with each other. The losing team must fold the newspaper under their feet in half and then stand on it (all feet are not allowed to touch the ground) until one of them can't stand up.

10, whispering: the organizer prepares a long and circuitous sentence (for example, how many words do you know: two points are ice, three points are clear, two points are cold, three points are clear, and four points are steamed), and each group (not less than 12 people in each group) sends a representative to memorize this sentence, and whispers from the first place within the specified time after coming back.

1 1, hand in hand: one team member blindfolded, and another team member walked hand in hand across the flat road and bumpy road ... After the blindfold was removed, each team member shook hands with the team member, and he would find out who was holding hands just now.

12. Strong grass in the wind: one player stands at the center of the circle, and other players stand in a circle with a radius of 1 meter. The player in the middle leans back and leans on the ground with his feet, and the players around him make it rotate by pushing and shoving.

13, ultra-low altitude flight: all participants collectively drill through the horizontal pole with decreasing horizontal height, and are required to lean backwards, and cannot lean forward. Those who knock down the horizontal pole will be eliminated.

14. Three people run with the ball: three people in each group use a balloon as the competition equipment, three people are back to back, arm in arm, and the balloon is sandwiched between three people to run back. Balloons are not allowed to land, burst or be blown away during the process, and the score is calculated by timing.

15, weather forecast: light rain slaps shoulders, moderate rain slaps legs, heavy rain applauds, and heavy rain stomps. Shoot yourself first, then shoot each other in pairs. Comparison of different effects, 30' thinking and the role of cooperation. Do it again.

16, run: everyone sits in a circle, hands outstretched, left index finger and thumb holding the circle, and right index finger placed in the finger circle of the person next to them. When the host shouted, everyone grabbed one hand and ran.

17, squat down: "say less"-squat down and "do more"-get up. "Spirit"-squatting; "Concentrate"-get up, squat down and shout numbers, do it 6 times, 2/5 don't shout, do it 8 times, 2/6 don't shout.

18, how many legs: Everyone participates, and no communication is allowed until all four feet land. Only hands and feet can touch the ground, and other parts of the body cannot touch the ground. The host shouted, 9 legs, 4 legs, 0 legs. (imagination, creativity)

19, chessboard: two teams standing opposite each other can only move forward, not backward, and can only jump over each other by one square.

20. Pass an empty water bottle: an empty mineral water bottle is caught by everyone's head and neck and passed around without touching it.

2 1. Stop thieves: Two groups of people stand in two rows, face to face, reach out to each other, stagger and fight each other. Call 1 let the left team clap the right team's hand, call 2 let the right team clap the left team, and call 3 stop. Get down if you do something wrong.

22. Mouse, lion and elephant: Two groups of people stand face to face in two rows. The first man in the platoon talked for a generation, and then whispered to his team members. When everyone knew it, the referee shouted, and the two teams shouted out their generation together. The elephant caught the lion, the lion caught the mouse, and the mouse caught the elephant.

23. Squirrels: (More than 20 people) All people form a circle and count off 1, 2, 3, 1, 3 as partners, 2 as squirrels, squatting in the middle, and the redundant people standing in the middle of the circle. Three passwords: the hunter is coming, there is a fire, and there is an earthquake. When the hunter came, the squirrel left to find a new son. When the fire broke out, my son collapsed and found a new partner. After the earthquake, the squirrel and his son reunited. The man in the middle is a squirrel, so we should take the opportunity to rob our son. Squirrels without children should be punished.

24.do you know him? A way to introduce yourself. The first person says his name, the second person says his name next to XX, and the third person says himself next to XX. From the first person to himself, he turned back to the first person. The first person repeats everyone, and it's over You can also add an adjective and a feature before the name to increase the difficulty and impression.

25. Introduce yourself: name, favorite fruits, animals, plants, etc. , can increase the difficulty, if you can't repeat what you said before, you should explain the reasons you like it. Can help people remember each other's names and characteristics.

26. Sit-ups: This is a game that makes everyone understand the importance of cooperation. 1 First of all, the four of us sat back to back on the ground in a circle. Sitting is sticking to the ground. Under normal circumstances, a person sitting on the ground can't stand up without hands. Uot bridge and uot hand, and then ask them to stand up together. Is it easy? Then it shouldn't be too difficult to try a little more people, say six or seven. Finally, try fourteen or fifteen people to stand up together, which will be more difficult.

Indoor team game

First, the name of the game: blindfolded painting

Teaching AIDS: eye mask, paper and pen, and the required time is 10- 15 minutes.

Everyone thinks that painting with eyes open is better than painting with eyes closed, because you can see, right? We will naturally open our eyes in our daily work, but why are there always some things we can't see? When this happens; Have we ever thought about trying to close our eyes with the help of others' eyes? Maybe when we close our eyes, our hearts will open.

Goal:

1. Let players understand that one-way communication and two-way communication can achieve different effects.

2. Explain that when we focus all our attention on solving a problem, we can achieve better results.

Rule: Blindfold all players, and each player will be given a piece of paper and a pen, asking them to blindfold and draw their home or other designated things on the paper. After that, let the players take off their blindfolds and admire their masterpieces.

Discussion:

1. Why didn't they finish the painting as expected when they were blindfolded?

2. How can these tasks become easier?

3. How to solve this problem in the workplace?

Change:

1. Before you put on the blindfold, let everyone write their names on the other side of the paper. After they finish painting, hang all the papers on the wall and let the team members choose the one they drew.

2. The teacher describes something in words, and asks the player to draw what he hears blindfolded, and then think against the drawn picture.

Second, the name of the game: bracelet solution

Form: 10 group is the best.

Time: 20 minutes

Material: None

Appropriate target: all personnel.

Purpose of the activity: let the team members know what steps to take to solve the team problems, and listen to the importance of communication and teamwork spirit.

Operating procedures:

1. The coach asked each group to stand in a centripetal circle.

2. The trainer said: first raise your right hand and hold the hand of the opposite person; Raise your left hand again and hold another person's hand; Now you face a complicated problem. Try to untie this messy net, don't loosen it.

3. Tell everyone that it will be solved, but there will be two answers, one is a big circle and the other is a group of circles.

4. If it really can't be solved in the process, the trainer can allow the players to decide to disconnect the adjacent two hands once, but they must be closed immediately when they do it again.

Discussion:

1. How did you feel at first? Are you confused?

2. I know a little. Have you changed your mind?

3. Do you feel happy after the final problem is solved?

Third, the name of the game: blind people walk

Play in pairs (such as A and B).

A close your eyes and give your hand to B. B can fabricate any terrain or route and dictate the precautions to A. ..

Go ahead. . . Take measures. . . . Span things. . . . Turn left or right. . .

Then switch roles, B closes his eyes and A guides B.

1. Through the experience, let players feel the feeling of trust and being trusted.

2. As the dragged party, you should trust the other party wholeheartedly and act boldly according to the other party's guidance; As a tractor, it should take full responsibility for the safety of its partners and ensure that the instructions of every movement are correct and clear. In addition, it is difficult to rebuild trust in case of wrong instructions.

Fourth, the name of the game: string name game

Game method:

Team members form a circle, and randomly nominate one team member to introduce their company and name. The second team member introduces them in turn, but says: I * * * am in * * *, the third team member says: I * * * am in * * *, and so on ... The last player introduced will repeat the names and units of all previous players.

: enliven the atmosphere, break the deadlock and accelerate the understanding between the players.

Name of the game: Cyclic phase grams.

Apparatus: None.

Number of people: two people

Method: The word is "hunter, bear and gun". Two people were talking at the same time, and when they said the last word, they made an action-the hunter's action was that his hands rested on his hips; The bear moves with his hands on his chest; The action of the gun is to raise your hands. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again.

Stimulation: The fun of this game lies in the big moves of both sides, which is very funny.

Disadvantages: It's just a game for two people.

Sixth, the name of the game: officers and men catch thieves

Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.

Number of people: 4 people

Method: Fold four pieces of paper, and each of the four people who participated in the game took out one. The person who draws the word "catch" should guess who is holding the word "thief" according to the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the word "official" will decide how to punish, and the person who draws the word "soldier" will execute it.

Stimulation: simple and easy, not limited by time, place and occasion.

Disadvantages: too many people are not easy to change.

Seven, the name of the game: seven orders.

Apparatus: None.

Number of people: unlimited

Methods: Many people participated and counted from 1-99. However, when there are people with a number that contains "7" or a multiple of "7", it is not allowed to count. One person patted the back of the head, and the next person continued to count. If someone gives the wrong number or shoots the wrong person, execute the procedure.

Excitement: no one can make mistakes, although it is very simple arithmetic.

Name of the game: Driving a train

Apparatus: None.

Number of people: more than two people, the more the better.

Method: Before starting, everyone said a place name to represent themselves. But the position cannot be repeated. After the game starts, suppose you are from Shanghai and the other person is from Shanghai. You should say, "Drive, drive, drive the train, and our train will start soon." Everyone asked together, "Where are we going?" You said, "Shanghai is open". People representing Shanghai will respond immediately and say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses.

Stimulation: it can enhance the feelings between people, and you can use the opportunity of letting him (her) "drive the train" to express your feelings and make eyes.

Nine, the name of the game: guess the name of the game

Form: Divide into groups of 5 people, and a class of 20 people is the most suitable, so there are 4 groups.

Time: 15-20 minutes

Material: Four top hats with celebrity names on them.

Applicable object: most suitable for trainers and front-line managers.

Activity purpose:

Train front-line managers, or participants in training, to skillfully use closed-ended questions and narrow down the scope by using the obtained information, so as to achieve the ultimate goal. This kind of training allows students to practice how to organize questions and obtain information in the process of seeking positive answers.

Operating procedures:

1. Put four chairs in front of the classroom.

2. Each group chooses a representative as a celebrity to sit in a chair and face the team members.

3. The trainer puts on a tall hat with the name of the celebrity for each celebrity sitting in the chair.

Everyone in each group knows who they are except the person sitting in the chair, but no one can say it directly.

Now, starting from 1, he must ask some closed questions, such as "Am I ...? "If the team member answers yes, he can ask a second question. If the team member answers no, he loses the opportunity, it's time to ask questions for the second time, and so on.

6. Whoever guesses who he is first wins. The trainer should prepare some small gifts for the winning team.

Discussion:

Which celebrity questioner do you think is the most logical?

If you were a celebrity, how would you improve the way you ask questions?

X. Name of the game: Dare to take responsibility

Rule: Students stand in several rows and keep a certain distance (depending on the number of people). I shout for a while and turn right. Turn left when you call two; When you shout three times, turn around; When you call four, take a step forward; Don't move on the count of five.

When someone makes a mistake, the person who made the mistake should step out of the queue, stand in front of everyone, bow first, raise his right hand and say loudly, "I'm sorry, I was wrong!" " "

After several rounds, ask: What does this game mean?

In the face of mistakes, in most cases, no one admits that he has made a mistake; In a few cases, some people think they are wrong, but they don't have the courage to admit it, because psychological barriers are difficult to overcome; In rare cases, someone will come forward and admit that he is wrong.

There are many such phenomena in daily work. There is a Hong Kong office in Shenzhen, with a supervisor and a staff member. When the office was first established, it was required to declare taxes. Because many offices of this nature did not declare at that time, and this office had no operating income, so this office did not declare either. Two years later, during the tax inspection, the Inland Revenue Department found that the office had not paid taxes, so it decided to impose a fine amounting to tens of thousands. After knowing this, the Hong Kong boss of this office asked the supervisor separately: "What did you think at that time, and now such an important thing has happened?" The supervisor said: "At that time, I thought of filing tax returns, but the staff said that many of them were not declared, so we didn't have to declare them. Considering that I can save some money, I don't think about it anymore. These things are handled by the staff. " The boss found the employee again and asked the same question. The employee said, "From the perspective of saving money, plus we have no operating income and other undeclared things, I told the supervisor about this situation. It is up to the supervisor to decide whether to declare or not. He didn't tell me, so I didn't report it. "

Eleven, the name of the game: guess the five senses

Game description:

1, two people face to face

2. Start with a person at random, point to any part of your five senses and ask the other person, "Where is this?"

The other party must answer the questioner's question in a very short time. For example, when the other person points to his nose and asks where this is, the companion must say: This is the nose. At the same time, the partner's hand must point to any other five senses except the nose.

4. Any party who makes mistakes in the process will be punished; After three questions, the two sides communicated.

Twelve. Game name: exchange names

Content: This game is to test people's habits. Usually, I am familiar with my own name, but

If you change your name temporarily, you will feel very strange.

Method:

(1) 10 is the most suitable number.

(2) Participants sit in a circle.

(3) After a lap, immediately change your name to your neighbor's name.

(4) Guess the fist to decide the order, and then ask questions in order.

(5) When the host asked, "Teacher Zhang San, what time did you get up this morning?" At this time, the real Zhang San can't answer, but the person who changed his name to Zhang San must answer: "Well, I got up at 7 o'clock this morning!" " " ?

(6) If you don't answer when it's time to answer, people who don't answer themselves will be eliminated.

(7) The last person left is the winner.

Thirteen. Game Name: Solitaire Generation

Content: This game is to train your reaction and memory, and judge your position as quickly as possible.

Method:

The number of people within 1, 10 is the most suitable.

2. Participants sit in a circle and first choose 1 person to be a ghost.

3. Participants, according to the location of the ghost, the number calculated from the ghost is their own generation. Everyone who is a ghost is 1, and the first place to the right of the ghost is 2, followed by 3?

4. The game starts with ghosts. If the ghost starts to say "1, 2", it means that it was passed from the person of 1 to the second person.

5. 2 After receiving the password, it should be sent to any participant immediately. For example, if you use "2,5", 2 is your own generation at that time, and 5 is the generation of the person you want to convey. You can choose this number.

6. Keep playing like this.

7. If your generation is called and doesn't answer, you should be a ghost.

8. The generation of ghosts begins with 1, so when ghosts are replaced, everyone's generation is changed again.

Key point: whether the game is fun or not depends on the reaction speed of the participants, so it should be cultivated.

Okay, sensitive answer.

Fourteen Game name: digital transmission

Game steps:

1. Divide the students into several groups, with about 5 -8 people in each group, and choose one member from each group as the supervisor;

2. All the players participating in the competition should form a column, and the last one in line should go to the coach, who will inform all the students participating in the competition.

Announce the rules of the game to the supervisor

3, the rules of the game:

1) representatives from all teams came to the rostrum. Trainer: "I'll show you a number, and you must pass it."

Let all your team members know this posture language, and let the first team member write this number on the white paper in front of the podium.

(write the name of the group) to see which team is the fastest and most accurate; "

2) You are not allowed to talk all the time, and the next player can only express himself to the previous player through gesture language.

Go through this way layer by layer until the first player writes this number on white paper;

3) The competition is divided into three rounds (the numbers are 0, 0.0 1 respectively), with each round of rest 1 minute and 15 seconds. The victory in the first game was 5.

Integral, 8 points for victory in the second game and 10 points for victory in the third game.

Panel discussion:

1, p (plan) d (implement) c (check) a (improve action) cycle, how to get the body in this game?

Now?

2. Which of the four cycles is more important?

Fifteen, the name of the game: looking for change

1, find a classmate around you to form a partner.

2, back-to-back, you have 3 minutes to make 3 changes physically.

3. Go back to find each other's changes.

4, back-to-back, give you 3 minutes, and make a change of 10 on you.

5. Go back to find each other's changes. Please raise your hand if both parties find the change of 10!

Sixteen, the name of the game: responsibility

1, there are 4 people in each team, two people are standing opposite, the other two are squatting, and one person standing and squatting is one side;

2. The two men stood and guessed the winner, and the guesser squatted and scraped the opponent's lost squat.

Nose;

3. The loser rotates the position, that is, the standing person squats down and the squatting person stands up; Continue to start the next game;

Game review:

1, how to treat responsibility?

Do you complain when others fail?

3. Did two people, Qi Xin, work together to cope with external pressure?

XVII. Game Name: Ball Game

Rules of the game:

1, everyone is divided into three groups, each group has about 20 people, with 1, 2 and 3 balls respectively.

2. The game requires the ball to be sent from the sponsor in the order of 1, 2, 3, and finally returned to the sponsor in this order.

In the process of passing the ball, everyone should touch the ball and win in the least time.

3. The landing time of the ball is prolonged by 10 second.

Trainers must read:

1, at the beginning of the game, three groups of people usually form three circles, one by one, counting three.

Group scores, such as 17 seconds, 18 seconds and 50 seconds respectively.

2. "Is there a better way to shorten the time? The best score of this game is 8 seconds. " Trainers can

Challenge all groups. (Reference idea: Form a cylinder by hand and let three balls slide down from it respectively.

Time is only 4 seconds! This is a brilliant idea! Of course, there may be a faster way, and trainers need to constantly inspire students.

To think about new ways. )

Trainer comments:

Some players can't believe it when they see the result-"I'm beginning to think 30 seconds is incredible!" "Can you not?

can you make it a little sooner? One idea after another jumped out of the players' heads, and good news kept coming during the game? Nine seconds,

"5 seconds" and "4 seconds", the fastest actually took only 0.58 seconds!

Through this game, students can feel that when all seemingly impossible things are in front of them, this "impossible" psychological set will make everyone think of giving up. You can succeed only if you do it, but the ultimate success lies not in what you do, but in how you do it. Give full play to the wisdom and creativity of the team, and an impossible thing miraculously succeeded. This is the strength of the team! Thinking can guide people's actions, and it can also restrain people's actions. The only way to succeed is to dare to go beyond your own thinking.

For an enterprise, your rules and regulations may have made great contributions to your development, but if you follow them blindly, it is easy to fall into ruin.

Because of conservatism. Create environmental conditions for employees to stimulate creativity and "break through the framework": encourage innovative spirit, thus

Breakthrough solutions and strategies will create more unexpected opportunities for enterprises.

Eighteen, the name of the game: holding a paper cup to pass water.

Objective: To enhance the sense of closeness and test the cooperation and cooperation ability of members. Requirements: A group of eight people, alternating between men and women.

* * * 16 employees were selected into two groups to compete simultaneously. In addition, the first person in the two-person auxiliary group pours water into the paper cup that he has won, and then passes it to the next person's paper cup one by one, and the water in the last person's paper cup is poured into a small cylinder. Finally, in the limited five minutes, whoever has the most water in the tank will win.

Nineteen. Game name: communication ability

Form: About 20 people are most suitable.

Time: 15 minutes

Materials: Prepare A4 paper with twice the total number of people (waste paper is also acceptable).

Applicable object: all students

Activity purpose:

In order to show that we often use one-way communication in the usual communication process, listeners always have different opinions.

According to one's own understanding of individuals, there are usually great differences. But what happens after using two-way communication?

Well, the difference still exists. Although it has improved, it has increased the complexity of the communication process. So what's the best way? this

It depends on the actual situation. As the best way to communicate, it depends on different occasions and environments.

Operation sequence/sequence

1. Give each student a piece of paper.

2. The trainer sends an instruction:

Everybody close your eyes.

Don't ask questions during the whole process.

Fold the paper in half.

-Fold it in half again

-Fold it in half again

-Tear off the upper right corner, turn it over and tear off the upper left corner.

Open your eyes and open the newspaper.

Trainers will find all kinds of answers.

3. At this time, the trainer can invite a student to repeat the above instructions. The only difference is that the students can cocoa this time.

Ask questions.

Discussion:

After completing the first step, you can ask why there are so many different results (maybe everyone's reaction is a one-way street ditch)

Questions are not allowed, so there will be mistakes)

After completing the second step, I will ask you why there are still mistakes (hope to explain, any form and method of communication.

Neither is absolute, it depends on the mutual understanding of communicators and the limitations of communication environment. Communication is a transformation of meaning.

Cheng)