ITM _ durendal durendal 2baronscab _ bastardsw _ b348.55 115 438 16 1128542
the name of ITM _ durendal new item in the database
the name of durendal item displayed in the game
the name of durendal map
2? There are outer packages such as scabbard, 1 means there is no outer package, and 3 and 4 should be the number of outer packages.
The name of Baron model
Scab _ BastardSW _ B34587645138254928 Model and position of scabbard, If there is no scabbard, there is no code
419843 to define the nature of the item, such as one hand, two hands, or a long pole, etc., and whether the shield is broken, whether the crossbow can be loaded immediately, and whether the long-handled weapon can hold the shield attribute
There is a new discovery in this parameter. According to the method in kanesunny's big post, it is very correct to calculate whether the item is sold in the store. After converting this number from decimal to hexadecimal, the fifth digit from right to left is 1, which can be sold in the store, and then the number is converted back to decimal. Just do it
9223635954298781951 The attack action of the item and the position of the item on the back, etc.
8824 The selling price of the item in the store
532 The prefix that can be used for this prop is the balanced and heavy prefix (note: it can be used, Instead of directly defining the prefix of the weapon)
2.25 is the weight of the item
1 According to kanesunny's great explanation, the minimum abundance of this item in the game can be . The item will not appear. The maximum can be 255. It's 2.55 times of normal
head defense, so the helmet has this attribute
body defense. Clothes and horses have this property
Foot defense clothes and shoes have this property
15 Conditions required for using items, such as the condition of this sword, which requires 15 strength. If it's a horse, it's the required riding level
438, the durability of the item
16, and the attack speed is the flying speed of the javelin with the manipulation value
. In addition, this one is the speed value of the horse for the horse.
11 attack range
ammunition quantity, such as the damage value and damage type of the arrow branch of the bow and arrow
285, where 256 is no puncture damage, and more than 512 is blunt injury caused by puncture action. The damage value and type of p>42 strokes per 256 cycles are the same as above
. The last should mean that this item has been edited.
This article draws on many big articles on the forum and some of my own experiments for reference only. Please correct me if there are any mistakes.
one-handed weapon: 4259842 broken shield code: 54113754
two-handed weapon: 6356995 broken shield code: 54322797
long-rod weapon: 17834436 broken shield code: 5411635. 24
Long-pole weapon (without shield): 6389764 broken shield code: 543162372
Bow: 6357 broken shield code: 543227912
single/ Two-handed weapon: 4259843 broken shield code: 54113755
crossbow: 63571 broken shield code: 543227913
musket: 4259856 broken shield generation. Code: 54113768
Long-pole musket in firearms age: 63579 Broken shield code: 543227921
These codes were copied from DDbird's big post, and I want to know how to work them out. Please <; a href="/vie" target="_blank"> /vie< /a> ... 3545& Extra=page=1 Go to his post and have a look. The weapon code above corresponds to the weapon shield-breaking code behind, but there are many more weapon codes. The above is just an example. If your weapon wish code is one of the above, you can directly use the shield-breaking code I wrote. If it is not, you can refer to the link I gave to add the shield-breaking attribute to the weapon yourself.
I have experimented with the issue of adequacy. It is true that the probability of brushing is higher than that of low abundance items, and it is easy to produce the best. I did experiments with weapons derived from other MODs, ***2 weapons, one with an unmodified abundance and one with an abundance of 255. In the game, I spent 1 days in cities to see if there were any best weapons to brush out. As a result, I brushed out 4 balanced, ordinary and inferior weapons with an abundance of 255, but I didn't count a few.