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Three squirrels tax
Team indoor interactive game (turn) Sunday, April 6, 2000 0 1: Have you ever played marbles? It is difficult to clip the marbles in the water into another container on the side with those slippery chopsticks! In one minute, several people compete together to see who has the most clips. Give him a lollipop!

2, stick a nose, draw a big face on the blackboard, any face shape, draw eyes and mouth, let the sticker cover his eyes and stick it to ensure that there are many jokes!

3. Hold table tennis. This game can be played by four people at the same time. Prepare table tennis bats and table tennis. Each person circles the classroom twice, and there are obstacles in the middle. Whoever doesn't drop it will win.

4. There is also a game of throwing chopsticks into a wine bottle. Of course, people are above the wine bottle.

5, two people with three feet, two people with two feet tied, walk together, whoever comes first wins.

6. I'll teach you 1 a magic trick. Write on white paper with a candle, then dip cotton in a lot of ink and blacken the whole white paper, so that the words just written with a candle will not be blackened. You can write long live friendship.

7. Three sentences and a half performances:

The four of us stood on the stage and performed three sentences and a half. I don't know if it was good or not. Let's try it.

At home, I'm a little emperor. It's naughty to climb up and down. If anyone dares to disobey, lie down.

Grandpa rides a horse for me and grandma is my little buddy. If I'm not satisfied, cry.

Mom and dad used to dress and eat around me, and it would be strange if it didn't go bad like this.

Since I went to kindergarten, the teacher taught me to understand the truth, and I have never been temperamental again. Well done.

I can tell stories, play games, fold quilts, dress, and take care of myself.

I helped my grandparents beat their backs. I told my parents not to be too tired. Now I will be fine, baby.

Mom and dad, listen carefully. I want to get rid of bad habits and never be a little emperor again.

8, straw transportation

As in the previous game, several people should be divided into groups. Each person has a straw in his mouth. The first person puts a key ring with a certain weight on the straw. When the game starts, you can't touch the straw and the key ring with your hands, but pass the key ring to the next person with the posture of holding the straw in your mouth until it reaches the straw in the mouth of the last person.

9. Stacking newspapers: put two 4-fold newspapers on the ground, with five people (a group) standing on each newspaper. Each group sends a representative to guess boxing with the other party (scissors, stone and cloth). The losing group must fold the newspaper under its feet in half and then stand on it (all feet are not allowed to touch the ground) until one of them can't stand up.

10, whispering: the organizer prepares a long and evasive sentence (for example, how many words do you know: two points is ice, three points is clear, two points is cold, three points is clear, four points is steamed), and each group (not less than 12 people in each group) sends a representative to memorize this sentence silently, and then passes the "whispering" within the specified time after returning.

1 1, hand in hand: A team member is blindfolded, and another team member in the same group leads his hand through a smooth road and a bumpy road ... After the blindfold is removed, each team member shakes the hand of the team member, and he will find out who is holding the hand just now.

12, strong grass in the wind: one player stands at the center of the circle, and the other players stand in a circle with a radius of 1 m, in which the players lean backwards and lean on the ground with their feet, and the players around them make them rotate by pushing their hands.

13, ultra-low altitude flight: All participants collectively drilled through the horizontal pole with decreasing horizontal height, requiring that the body can only lean back and not lean forward, and those who knocked down the horizontal pole were eliminated.

14. Three-person running with the ball: each group has three people, and each group uses a balloon as the competition equipment. Three people are back to back, holding hands, and the balloon is sandwiched between three people to run back. During the process, the balloon is not allowed to land, burst or be blown away. The score is calculated by timing.

15, weather forecast: light rain slaps the shoulders, moderate rain slaps the legs, heavy rain applauds, and the storm stomps. Shoot yourself first, and then shoot each other in pairs. Comparison of different effects, 30' thinking, and the role of cooperation. Do it again.

16, run fast: everyone sits in a circle, hands are stretched out, the left index finger and thumb hold the circle, and the right index finger is placed in the finger circle of the person next to them. The host shouted, everyone grabbed and ran with one hand.

17, squat: "say less"-squat, "do more"-get up. "spirit"-squat; "Concentrate"-get up, squat and shout numbers, do it 6 times, 2/5 don't shout, do it 8 times, 2/6 don't shout.

18. How many legs: Everyone participates, and it is required that you can't communicate until four feet touch the ground. Only hands and feet can touch the ground, and other parts of the body can't touch the ground. The host shouted, 9 legs, 4 legs, 0 legs. (imagination, creativity)

19, chessboard: two teams of people standing opposite each other can only move forward, not backward, and can only skip a square across the other team.

20. Pass an empty water bottle: an empty mineral water bottle, which is clamped by everyone's head and neck and passed around without touching by hand.

2 1, thief catching: two groups of people stand in two rows, face to face, reach out to each other, stagger and hit each other. Shout 1 The left team pats the right team's hand, 2 the right team pats the left team, and 3 stops. Do squat if you do something wrong.

22. Mouse, lion and elephant: Two groups of people stand face to face in two rows. The first person in the row said a generation, and then whispered it to his team members. After everyone knew it, the referee shouted, and the two teams shouted out their generation together. The elephant caught the lion, the lion caught the mouse, and the mouse caught the elephant.

23. Squirrel: (More than 20 people) All people form a circle 1, 2 and 3 count off, 1 and 3 partner, 2 are squirrels, squatting in the middle, and the redundant people stand in the middle of the circle. Three passwords: the hunter is coming, there is a fire, and there is an earthquake. When the hunter came, the squirrel left to find a new son. When the fire broke out, the son collapsed and found a new partner. After the earthquake, the squirrel and the son regrouped. The man in the middle is a squirrel, so we should take the opportunity to grab the son. Squirrels without children should be punished.

24. Do you know him? A way of self-introduction. The first person gives his name, the second person says his name next to XX, and the third person says himself next to XX. From the first person to himself, he turns around and returns to the first person. The first person repeats all the people, and it's over. You can also add an adjective and a feature before the name to increase the difficulty and impression.

25, self-introduction: name, favorite fruit, animal, plant, etc., can increase the difficulty, if you can not repeat what you said before, you should explain the reasons for liking. Can help people remember each other's names and characteristics.

26. Sit up: This is a game that makes everyone understand the importance of cooperation. 1, first of all, let's sit back to back on the ground in a circle of four people. Sitting means sticking to the ground. Normally, a person sitting on the ground can't stand up without hands. uot; Bridge & uot; Hand, and then ask them to stand up together. Is it easy? Then it shouldn't be too difficult to try a little more people, such as six or seven. Finally, try fourteen or fifteen people to stand up together, and it will be more difficult.

Indoor team game

First, the name of the game: painting blindfolded

Teaching AIDS: eye mask, paper and pen. Time required 10- 15.

Everyone thinks it's better to draw with your eyes open than with your eyes closed, because you can see, right? We naturally keep our eyes open in our daily work, but why are there always some things we can't see? When this happens; Have we ever thought about trying to close our eyes with the help of other people's eyes? Maybe when we close our eyes, our hearts open.

Goal:

1.Make the players understand that one-way communication and two-way communication can achieve different results.

2. Explain that when we concentrate all our attention on solving a problem, we can achieve better results.

Rules: blindfold all the players, each hand out a piece of paper and pen, and ask them to draw their homes or other designated things on paper blindfold. After that, let the players take off the blindfold and enjoy their masterpieces.

Discussion:

1.Why did they not finish the painting as they expected when they were blindfolded?

2. How can these jobs be easier?

3. How to solve this problem in the workplace?

Change:

1.Let everyone write their names on the other side of the paper before you put on the blindfold. After they finish drawing, hang all the papers on the wall and let the team members choose the one they drew.

2. Teachers describe something in words, let the players draw what they hear blindfolded, and then compare the pictures they draw and think.

Second, the name of the game: bracelet solution

Form: 10 group is the best.

Time: 20 minutes

Material: None

Suitable target: all personnel

Purpose of the activity: let the team members know what steps are taken to solve team problems, the importance of listening in communication and the spirit of teamwork.

Operating procedures:

1.The trainer asked each group to stand in a centripetal circle.

2. The trainer said: first raise your right hand and hold the hand of the opposite person; Raise your left hand again and hold another person's hand; Now you are faced with a complicated problem. Try to untie this messy net without loosening it.

3. Tell everyone that it will be solved, but there will be two answers, one is a big circle, and the other is a set of rings.

4. If it really can't be solved in the process, the trainer can allow the team members to decide to disconnect the adjacent two hands once, but they must be closed immediately when they do it again.

Discussion:

1.How did you feel at first? Did you feel confused?

2. Did your thoughts change when you untied a little?

3. Do you feel happy after the final problem is solved?

Third, the name of the game: blind people walk

Play in pairs (such as A and B).

A closes his eyes and gives his hand to B. B can make up any terrain or route, and dictate the precautions to A..

Go forward. . . Take steps. . . . Across things. . . . Turn left or right. . .

Then switch roles, B closes his eyes and A guides B.

1.Through the experience, let the players feel the feeling of trust and being trusted.

2. As the towed party, you should trust the other party with your whole body and act boldly according to the other party's guidance; As a tractor, it should take full responsibility for the safety of its partners and ensure that the instructions of every move are correct and clear. In addition, in case of wrong instructions, it is difficult to rebuild trust.

Fourth, the name of the game: string name game

Game method:

Team members form a circle, nominate one player at will to introduce their company and name, and the second player will introduce them in turn, but say: I'm * * * behind * * *, the third player says: I'm * * * behind * * *, and so on ... The last player introduced will repeat the names and units of all the previous players.

: enliven the atmosphere, break the deadlock and accelerate the understanding between the players.

Five, the name of the game: cycle phase grams.

Appliance: None.

Number of people: two people

Methods: The words were "hunter, bear and gun". Both of them said the words at the same time, and made an action while saying the last word-the hunter's action was that his hands rested on his hips; The action of the bear is to put his hands on his chest; The action of the gun is to raise your hands. The two sides use this action to judge whether they win or lose. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the action is the same, they will start again.

Excitement: The fun of this game lies in the big movements of both sides, which are very funny.

Disadvantages: It's just a game for two people.

Sixth, the name of the game: officers and men catch thieves

Appliance: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.

Number of people: 4 people

Methods: Fold up four pieces of paper, and four people participating in the game draw out one piece respectively. The person who draws the word "catch" should guess who is holding the word "thief" according to the facial expressions or other details of the other three people. Those who guess wrong will be punished. Those who guess the word "official" will decide how to punish, and those who draw the word "soldier" will execute it.

Excitement: simple and easy, not limited by time, place and occasion.

Disadvantages: it is not easy to have too many people.

Seven, the name of the game: take seven orders.

Appliance: None.

Number of people: unlimited

Methods: Many people take part in the count from 1-99, but when someone counts a number containing "7" or a multiple of "7", it is not allowed to count. Take a picture of one person's head and the next person will continue to count. If someone reports the wrong number or shoots the wrong person, perform the program.

Excitement: no one can make mistakes, although it is very simple arithmetic.

Eight, the name of the game: driving a train

Appliance: None.

Number of people: more than two people, the more the better.

Method: Before starting, everyone says a place name to represent themselves. But the location cannot be repeated. After the game starts, suppose you are from Shanghai and another person is from Shanghai, you should say, "Drive, drive, drive the train, and our train will start." Everyone asked together, "Where are we going?" You said, "Shanghai is open". The person who represents Shanghai will immediately respond and then say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then this person chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses.

Excitement: it can enhance the feelings between people, and you can use the opportunity of letting him or her "drive the train" to express your feelings and make eyes.

Nine, the name of the game: guessing the name of the game

Form: divide into groups of 5 people, and a class of 20 people is most suitable, so there are 4 groups.

Time: 15-20 minutes

Material: Four top hats with celebrity names on them.

Applicable object: most suitable for trainers and front-line managers.

Activity purpose:

Train front-line managers, or participants in the training, to skillfully use closed-ended questions, and use the obtained information to narrow the scope, so as to achieve the ultimate goal. This training allows students to practice how to organize questions and get information in the process of seeking YES answers.

Operating procedures:

1 Put four chairs in front of the classroom.

2. Each group chooses a representative as a celebrity to sit in a chair and face the team members.

3. The trainer puts a high hat with the celebrity's name on it for every celebrity sitting on the chair.

4. Everyone in each group knows who they are except the one sitting in the chair, but no one can say it directly.

5. Now, starting from 1, he must ask closed questions such as "Am I ...?" If the team member answers YES, he can ask a second question. If the team member answers NO, he loses the opportunity, it is the second turn to ask questions, and so on.

6. Whoever guesses who he is first wins. The trainer should prepare some small gifts for the winning team.

Discussion:

Which celebrity questioner do you think is the most logical?

If you were a celebrity, how would you improve the method of asking questions?

X. Name of the game: Dare to take responsibility

Rules: students stand in several rows at arm's length (depending on the number of people). When I shout for a moment, turn right. When calling two, turn left; When you shout three, turn back; When calling four, take a step forward; Don't move when you call five.

When someone makes a mistake, the wrong person should step out of the queue, stand in front of everyone, bow first, raise his right hand and say loudly, "I'm sorry, I was wrong!" "

After several rounds, ask: What does this game mean?

In the face of mistakes, in most cases, no one admits that he has made a mistake; In a few cases, some people think they are wrong, but they don't have the courage to admit it, because it is difficult to overcome psychological obstacles; In rare cases, someone stands up and admits that he is wrong.

There are many such phenomena in our daily work. There is a Hong Kong office in Shenzhen with a supervisor and a staff member. When the office was first established, it was required to declare taxes. Because many offices of this nature did not declare at that time, and this office had no operating income, this office did not declare it either. Two years later, during the tax inspection, the tax bureau found that the office had not paid taxes, so it made a fine decision, amounting to tens of thousands. When the Hong Kong boss of this office knew about this, he asked the supervisor separately, "What did you think at that time, and this important thing happened now?" The supervisor said, "At that time, I thought of tax declaration, but the staff said that many of them were not declared, so we didn't have to declare. Considering that I could save some money, I didn't think about it again, and these things were all handled by the staff." The boss found the employee again and asked the same question. The employee said, "From the perspective of saving money, plus we have no operating income and other things that have not been declared, I told the supervisor about this situation. In the end, whether to declare or not should be decided by the supervisor. He didn't tell me, so I didn't report it."

Eleven, the name of the game: guess the five senses

Game description:

1, two people face to face

2. Start with one person at random, point to any part of your five senses and ask the other person, "Where is this?"

3. The other party must answer the questioner's question in a very short time. For example, if the other party points to his nose and asks where this is, the companion must say: This is the nose. At the same time, the companion's hand must point to any other five senses except his nose.

4. If any party makes a mistake in the process, it will be punished; After three questions, the two sides exchanged.

XII. Game Name: Exchange Names

Content: This game is to test people's habits. Usually for his own name, can be said to be familiar, but

If you change your name temporarily, you will feel strange.

Method:

(1) The number of people in 10 is the most suitable.

(2) Participants sit in a circle.

(3) When you circle, you immediately change your name to that of your neighbor.

(4) Decide the order by guessing boxing, and then ask questions in order.

(5) When the host asked, "Mr. Zhang San, what time did you get up this morning?" At that time, the real Zhang San can't answer, but the person who changed his name to Zhang San must answer: "Well, I got up at 7 o'clock this morning!" "

(6) If you don't answer when you should, people who don't answer yourself will be eliminated.

(7) The last person left is the winner.

XIII. Game Name: Solitaire Generation

Content: This game is to train one's reaction and memory, and judge one's position as quickly as possible.

Method:

1, and the number of people within 10 is most suitable.

2. Participants sit in a circle, and first choose 1 person to be a ghost.

3. Participants, based on the location of the ghost, the number calculated from the ghost is their own generation. Everyone who is a ghost is 1, and the first place to the right of the ghost is 2, followed by 3.

4. The game starts from the ghost. If the ghost begins to say "1, 2", its meaning is passed from the first person to the second person.

5, 2 After receiving the password, you should immediately send it to any participant. For example, if "2, 5" is used, 2 is your own generation at that time, and 5 is the generation of the person you want to convey. You can choose this number.

6. Keep playing like this.

7. If your generation is called but doesn't answer, you should be a ghost.

8. The generation of ghosts starts from 1, so when ghosts are replaced, everyone's generation is changed again.

Key point: whether the game is fun or not depends on the reaction speed of the participants, so it should be cultivated.

Okay, sensitive response.

XIV. Game Name: Digital Transmission

Game steps:

1, divide the students into several groups, with about 5 -8 students in each group, and select one team member from each group to be the supervisor;

2. All the team members participating in the competition should be arranged in columns, and the last person in the queue should go to the trainer, who should inform all the participating students.

Announce the rules of the game with the supervisor

3, the rules of the game:

1) representatives of each team come to the podium. The trainer says, "I will show you a number, and you must pass it.

Let all your team members know the posture language, and let the first team member write this number on the white paper in front of the podium.

(Write the name of the group) to see which team is the fastest and most accurate; "

2) The whole process is not allowed to talk, and the next player can only express himself to the previous player through posture language.

Pass this way layer by layer until the first player writes this number on white paper;

3) The game is played in three rounds (the numbers are 0, 0.0 1 respectively), and each round is rested 1 minute 15 seconds. The victory in the first game was 5.

Points, 8 points for victory in the second game and 10 points for victory in the third game.

Panel discussion:

1, p (plan) d (implementation) c (inspection) a (improvement action) cycle, how to get the body in this game?

Now?

2. Which step is more important among the four cycles?

Fifteen, the name of the game: looking for change

1, find a student around you to form a partner.

2, back to back, give you 3 minutes, and make 3 changes on your body.

3. Go back and look for each other's changes.

4, back to back, give you 3 minutes, and make 10 changes on your body.

5. Go back and look for each other's changes. If both sides find 10 changes, please raise your hand!

Sixteen, the name of the game: responsibility

1, 4 people in each team, two people are standing opposite each other, the other two want to squat, and one person standing and squatting is one side;

2, two people standing to guess boxing, guessing the winner, by guessing the winner squatting to scrape the other side lost squatting.

Nose;

3. The loser rotates the position, that is, the standing person squats down and the squatting person stands up; Continue to start the next game;

Game comments:

1, how to treat responsibility?

2. When others fail, do you complain?

3. Did two people make concerted efforts to deal with the external pressure?

Seventeen, the name of the game: the ball game

Rules of the game:

1, all the people are divided into three groups, each group has about 20 people, with 1, 2 and 3 balls respectively.

2. The game requires that the ball be sent from the initiator in the order of 1, 2, 3, and finally returned to the initiator in this order.

In. In the process of passing, everyone must touch the ball and win with the least time.

3, the ball fell to the ground once extra 10 seconds.

Trainers must read:

1, at the beginning of the game, three groups of people will generally form three circles, one by one, and count three.

Group scores, such as 17 seconds, 18 seconds and 50 seconds respectively.

2. "Is there a better way to make time shorter? The best score of this game is 8 seconds. " Trainers can

Challenge all groups. (Reference idea: form a cylinder with your hands and let three balls slide down from it respectively.

Time is only 4 seconds! This is a wonderful idea! Of course, there may be a faster way, and trainers need to constantly inspire students.

To think about new ways. )

Trainer comments:

Some players can't even believe themselves when they see the results-"I began to think that 30 seconds is incredible!" "Can you not?

Can it be faster? "One idea after another jumped out of the players' heads, and the good news" 9 seconds "kept coming during the game.

"5 seconds" and "4 seconds", the fastest one actually took only 0.58 seconds!

Through this game, students can feel that when everything seems impossible is put in front of them, this "impossible" psychological set will make everyone think of giving up. You can succeed only if you do it, but the ultimate success depends not on what you do, but on how you do it. Give full play to the wisdom and creativity of the team, and an impossible thing miraculously succeeded. This is the strength of the team! Thinking can guide people's actions, but also restrain people's actions. The only way to succeed is to dare to go beyond your own thinking.

For an enterprise, perhaps your rules and regulations have made great contributions to your development, but it is easy to fall into ruin if you follow them blindly.

To be conservative. Establish an environmental condition for employees to inspire creativity and "break through the framework": encourage innovative spirit, thus

Breakthrough solutions and strategies will create more unexpected opportunities for enterprises.

Eighteen, the name of the game: holding a paper cup to pass water

Objective: To enhance the sense of closeness and test the cooperation and cooperation ability of members. Requirements: Eight persons are selected as a group, and men and women cooperate alternately.

* * * Sixteen employees are selected to compete in two groups at the same time. In addition, the first person in the two-person auxiliary group pours water into the paper cup that he has won, and then passes it to the next person's paper cup one by one, and the water in the last person's paper cup is poured into a small cylinder. Finally, within a limited period of five minutes, whoever has the most water in the cylinder will win.

XIX. Game Name: Communication Ability

Form: About 20 people are most suitable.

Time: 15 minutes

Materials: Prepare A4 paper with twice the total number of people (waste paper is also acceptable).

Applicable object: all students

Activity purpose:

In order to explain that we often use one-way communication in our usual communication process, the listener always has different opinions.

Individuals who follow their own understanding usually have great differences. But what happens after using two-way communication?

Well, the difference still exists, although it has improved, but it has increased the complexity of the communication process. So what's the best way? this

It depends on the actual situation. As the best way to communicate, it depends on different occasions and environments.

operation sequence/order

1, give each student a piece of paper.

2. The trainer issues a single instruction:

Everybody close your eyes

Don't ask questions during the whole process

Fold the paper in half

-fold it in half again

-fold it in half again

-tear off the upper right corner, turn it, and tear off the upper left corner.

Open your eyes and open the paper

Trainers will find all kinds of answers.

3. At this time, the trainer can invite a student to come up and repeat the above instructions. The only difference is that the students can cocoa this time.

To ask questions.

Discussion:

After completing the first step, you can ask everyone why there are so many different results (maybe everyone's reaction is one-way ditch)

No questions are allowed, so there will be errors)

After completing the second step, I will ask you why there are still errors (I hope to explain that any form and method of communication.

Neither is absolute, it depends on the mutual understanding of the communicators and the limitations of the communication environment, etc. Communication is a transition of meaning.

Cheng)