The selling price of Guild 2 is controlled by the market, and the computer will compete with you and dump it. Therefore, we must find the most suitable production scale and maximize profits. Moreover, advanced products need more raw materials, and computers are rarely produced, so we focus on these.
Special attention should be paid to production and trading: distinguish between raw material production and finished product production.
Raw material production: no profit (of course, it costs money to build/buy raw material collection buildings). It has been mass-produced and dumped in large quantities. As long as it can be sold, it is money. Don't pay attention to the production price. This is meaningless here. Just understand a reference sales price set for the game. Pay attention to money, and be sure to increase the capacity and number of squares. Production efficiency is upgraded casually, and there is basically a backlog in the later period. Fire and theft prevention. If you can, build a turret next to it and send an armed mob to patrol for about 24 hours. Basically, no one dares to rob, steal or throw bombs.
Mine (construction price: 7500 yuan): There is nothing to say. The main product is iron. Although the price of gold and precious stones is high, these advanced raw materials are not needed for the production of computer families, but their mines are constantly being sold, so the market price is getting lower and lower.
Sawmill (4000) is not used to make money. Don't try to get rich by investing in this. This can be seen everywhere on the map. This is to provide raw materials for your family business.
The farm (I haven't played for a long time, I forgot, it seems that lv 1 is around 2000), which is the center of our wealth. Wool, wool, wool. Large output, good price, strong market digestion, excellent means of making money in the early stage. In the middle and late period, the supply of wheat is in short supply, and beet skin sells well. In a word, farms are treasures, and agriculture is the foundation to support industry. The profit is not very high, but the sales volume is stable. Generally speaking, under extremely difficult circumstances (only 1000 yuan at the beginning), I immediately went to the loan to buy the lv 1 farm outside the city (usually sold for a period of time at an initial price of about 3,500 yuan) and quickly produced wool. Pay off the loan+interest, and it will be profitable in less than two rounds.
Fishing ground, there is nothing to say, should cooperate with bakery/restaurant to produce high-grade products, without making money, and be positioned as a source of family raw materials.
Finished product production: where raw materials need to be purchased or imported in China. Through building upgrading and building equipment upgrading, more advanced and profitable products can be made. What needs special attention is that different sales targets, different grades and different cities will affect the digestion speed of products in the market. The more advanced the product, the slower the market digestion; The bigger the city, the faster the market will digest. There is also production capacity, fire prevention and theft prevention, production efficiency, and products must be upgraded as soon as possible.
For example, the top-level full-body armor in the third-level weapons store relies on buying all the raw materials in the middle and late stages of the game. The cost price does not exceed 500 (I own mines and farms, so the cost can be ignored), and the price is around 2800 in the later period of the imperial city like Hamburg (the computer rivals can't produce it, and the market is basically out of stock, showing 0). The market can consume about 2-3 sets per game round, and small cities may only have 1. Moreover, the production speed of this thing is also slow. Five lv6+ workers can only produce 4-6 sets at most in one round (there will be more if family craftsmen participate in the production). So arrange two workers+1 family (production speed 6+) or four workers to produce full-length armor. If 1-2 pieces are produced, they will be sold manually, and the profit will always be the highest, and the market will always be out of stock.
The following: (The market is at the municipal level)
Craftsman:
Blacksmith's shop, lv 1 hire 1-2 people to make daggers and occasionally tools. Quickly accumulate funds, upgrade to lv2 weapon store, 3 workers. The main attack is the long sword, with low cost, high profit and great market demand. Then upgrade the chain mail, produce 2 sets every day, and the highest price is not a problem. After upgrading to lv3, full body armor is the most profitable. 5 workers +3 family members (there is a small bug that allows all the craftsmen family members you control to work in one shop) to produce long swords, chain mail and full-body armor.
There is nothing very profitable in the jewelry store, because it doesn't sell quickly, so three people are hired to produce it automatically.
Carpenter's shop produces the most powerful weapon, axe, and it is also the best weapon in battle. There are also automatic production, and most of the computers produce torches.
Clothing stores produce high-grade leather gloves, which are most suitable for fighting. Noble clothes sell well, and they are produced automatically.
Farmers:
The blacksmith's wife must be a farmer:), because the blacksmith needs a lot of leather and some wool on the farm.
Bakeries produce biscuits, high-grade cakes and other foods with high profits. Let's open them completely. But we should pay special attention to market digestion.
Restaurants are also very profitable. In addition to high-quality food, there is also business income.
Alchemist:
The eldest daughter of the craftsman and peasant woman is an alchemist, and the youngest daughter is a priest. This major can give you one more chance to enter the university for further study, provided that you graduated from the previous school.
Tea in the early stage, perfume in the middle stage and smelly bombs in the later stage are all good sources of income, and raw materials are collected by themselves, so there is no cost. The astronomical observation in the alchemy room and the call of the magic alliance are very interesting.
Teach this money-making machine, but you just have too little money to afford it at first. These flowers will have special sound effects when praying. Go to the streets more, find places with more people, and attract people to join the church. There is a trick 1 family members can only run one kind of church, either Christianity or Catholicism. But two family members with different beliefs can monopolize urban beliefs.
Hospitals, not bad business, are annoyed and need to control production manually. Because automatically, computers only produce a few drugs, and many diseases can't be cured.
Thief:
Wonderful career, according to the ownership of different buildings, you can make different orders. A younger son must send him to be a robber and torture others. The premise is that my father is the chief justice, my mother is the captain of the guard and my sister is the mayor, because this profession is easy to be arrested and prosecuted.
Smuggler's cabin. The owner of this building can have orders to dig out people's pockets, break into houses and rob, and investigate the building. The simplest thing is to pay and find a crowded place. Money is spent, the higher the role level, the faster the speed. This can be said to be the fastest money in all occupations. I have five lv5 thieves, 20k+ round, don't worry about them. Of course, if they miss, they will be killed by the guards.
Robber camp. There will be more robberies of buildings, robberies of someone, targeted robberies and beatings of someone. The income is good, but the turnover of personnel is also large, and employees are easily killed by guards. Remember to find a well-armed family member to take the lead and build some forts near the camp. The advantage is that no other robbers will rob your caravan nearby.
Pirate stronghold. This is only available in the expansion. I won't talk about it until the Chinese version comes out. It is also a rampant occupation with high income.
Let's start with automated production/sales.
Automatic production does not necessarily produce the most advanced things, but it automatically produces things with good profits and large sales. The disadvantage is that computers can also produce these things, and when it comes to big dumping, you will accumulate them if you don't pay attention. If you want to change, you can specify to manually schedule the production task. Generally, all the products are top grade. Although the speed is slow and the profit is huge, computers are basically not produced and are not afraid of dumping. For the purchase of raw materials, the amount of 16 hours is generally enough, and the computer will automatically purchase according to the production items and price settings.
Automatic sale/purchase. This special note is that the whole map/city. If the map is full, it must be a carriage, otherwise the speed is too slow. When we got there, the price had already changed and the intersections were robbed by robbers. It is very uneconomical to send a team of thugs to follow. If you live in a big city, it is recommended to trade only in this city. Control the scale of production, as long as you earn enough. As for setting whether to sell in our store or send a car out for sale, it depends on your sales strategy. When dumping on a large scale, a car is usually sent out. Price setting is to set your selling price. The more the market is out of stock, the more you can improve and control the market. As for some people who say that computer shopping has filled the store, it must be that you only upgraded the product category and hired all high-grade employees, which led to fast production and required a lot of raw materials, but you didn't upgrade the capacity and quantity of cars. When full, the capacity of each cell is 100, which is 8- 12. If the sales are normal, it will not be satisfactory.
Automatically hire people to hire carriages, which I basically turn off, and the scale is controlled by myself to ensure a good production and sales rate. Computers like to hire people randomly.
Automatic upgrade and maintenance, shutdown and manual control, no trouble.
There are some small details, such as what if raw materials are not available in the market? Go to the raw material base run by computer, and you can buy it there as long as it is not hostile to you.
In short, the market is changing, so we must find a suitable production scale, and don't forget to hire thugs and family members to occupy high positions to protect ourselves and attack our opponents.