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Evaluation of "Gas Station Tycoon": The service industry simulator in which bosses work harder than employees.
As the saying goes, everything can be simulated. Gas station, a service industry that I never paid attention to or even understood, became a member of the simulation game, and I bought it out of curiosity. As a result, I felt superior as soon as I experienced it. After playing for several hours, there were not many games that made me superior from the beginning, so this game automatically entered my praise range, so I decided to write a comment to introduce it, and by the way, some shortcomings of this game.

The role played by the player has invested in a gas station that has been abandoned for many years. At the beginning of the game, players need to clean up the wreckage and piles of garbage at the gas station. After some cleaning and decoration, the gas station finally restored people's impression. After the distributed gasoline is transferred to the fuel tank of the gas station, the gas station can finally be officially opened.

Because the gas station is still in its infancy, players need to be both the owner and the employee of the gas station. As the switch on the signboard of the gas station starts, passing cars will stop at the gas station to refuel. The player's job is to meet the owner's requirements when refueling, add less when the owner is dissatisfied, and add more in the player's wallet.

More and more people are passing by to refuel, and players' wallets are beginning to swell. With sufficient funds, the gas station can be further expanded. After the expansion, you can put the original vacant room down and put the goods on the shelves for people to buy, but at this time, players still need to be employees as salespeople, scanning the goods purchased by customers and putting them into the shopping basket. If the player is skilled in operation, he can get appreciation and tips from customers.

With the continuous contribution of supermarkets and gas stations, gas stations have been expanded unprecedentedly. The original gas station has changed from one to two. The empty room has become a supermarket, with everything from newspaper souvenirs to tobacco, alcohol and snacks, and the workshop next door has also become a garage. At one time, players had several positions, but now there are NPCs in all positions except players.

The overall gameplay is not difficult. Using the right tools, cleaning, painting walls and cleaning up garbage are as simple as an eraser in painting. Come on, it's like a sound tour in a great fault-tolerant interval. Shopping scanning code is like playing three games on a mobile phone, but repairing a car is simpler, just get the parts you need and finish them bit by bit. Although the game interaction is not difficult, players need to skillfully complete all the above operations in these three items at the same time, and completing all the above work in a short time is the biggest difficulty of the game. With the continuous expansion of gas stations in the late game, more and more customers will come to refuel. Although NPC employees can share part of the work, NPC's high salary and limited energy will always fall on the players for a period of time.

Although the work of the gas station seems simple, the game still strengthens this simple gameplay with many details and processes. For example, to run a supermarket, players need to sort out the shelves and fill them with goods. If there are too few goods on the shelves, customers will buy less and the potential income will be reduced. In addition to timely replenishment, players also need to pay attention to the cyclical market of goods, and the price of goods will fluctuate up and down. What is different from the reality here is that the price of customer consumption in the game is fixed, regardless of the rise and fall of commodity prices. Although it is profitable to buy when the commodity price is high, if the player hoards the commodity at a low point, then the player can earn a wave of market price. In terms of comprehensive operation, in order to speed up the progress, the game will occasionally brush out the tourist group, and the number of customers will be several times higher than usual in a short time, which is a test for the player's operation. If the player usually uses employees, because there are no employees at this time, he will personally receive a large number of customers, which will inevitably be in a hurry. This may be the tip of the iceberg for the game to depict the overload operation of supermarkets in reality.

Players want to upgrade and expand gas stations, in addition to funds, but also need to complete a certain number of goals. These goals can be achieved quickly in the early stage, but with the improvement of gas station level, the number of these goals has become harsh, and the most outrageous thing is the number of tips. Because the probability of each customer tipping is completely random, players can only accumulate tips by operating gas stations for a long time. If the players fully accept the repeated play in the game, it may be a great sense of accomplishment to accomplish this goal, but if you are not used to repeatedly sweeping the floor, scanning the code, refueling and repairing the car for a long time, then you may just press ALT+F4 to get rid of this endless and hellish repetitive work, just like me. The reason why the game has such harsh target requirements stems from the lack of game content. If the upgrade has no passenger flow target, the game experience may be within 2 hours. Therefore, compared with the difficulty test of the game, I think it's more like a Bai Piao game made by developers to avoid someone taking advantage of the 2-hour unconditional refund policy.

In order to avoid the vicious circle of frequent mistakes by players, which leads to the failure of funds or even loans, the game has designed an unlocking game. Players can secretly pry open the trunk of a customer's car to get funds. Although there is not much money, as long as there are enough customers, players can quickly accumulate a lot of windfall. I know that developers admire classic RPG games because of their difficulty, but this obviously unreasonable gameplay can easily destroy the inspirational process and sense of substitution created by the game from entrepreneurship to glory, because even if the reality of theft exists, you can't always be in front of customers, can you? There is no such true judgment in the game. As long as the vehicle doesn't move, you can even park in expressway with a bulldozer and pick locks one by one. I don't think this game is called gas station tycoon, only expressway robber tycoon.

In most simulation games, with the deepening of the later stage, some repetitive games in the early stage will gradually liberate players by raising the numerical value and appointing NPC, but this kind of game runs counter to the traditional game idea. The gas station was not expanded in the early stage, so the passenger flow was small. Although the income is a little low, the players and NPC are also very busy. However, with the upgrading of gas stations, more and more customers, goods disappear from the shelves, visible to the naked eye, mud marks on the floor can never be erased like Xiao Qiang, who can't be killed. NPC employees can extend their working hours by paying extra insurance money, but in the end they need to rest when they are exhausted, and finally all the burdens fall on the players again.

There were small games such as remote control racing and underground exploration, but I don't think most players have free time to experience these small games and hidden exploration elements, unless NPC employees are turned into robots, staying at work 24 hours a day or players are transformed into time management masters.

Because the game frequently runs back and forth in supermarkets, gas stations and garages, and the perspective is frequently switched, this game actually makes me suffer from 3D dizziness.

Although there are some ridiculous bugs and design loopholes in the game, there are not many problems in the whole operation simulation of the game. If the optimization can be adjusted in the future, it will be an excellent simulation experience. If you are as interested in the service industry as I am, but don't want to experience it in reality, the gas station tycoon may be a good game for you to get a glimpse of the service industry. Just like a simulation game, I think developers need to provide more novel content to enrich the game, and don't use harsh goals as a means to prolong the game experience.