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How does the tribal conflict match the TR flow of Royal Conflict A6 variant?
Tribal conflict royal conflict beta

v3.2729. 1

Type: strategy chess and cards

Size: 138.43MB

Rating: 9.5

Platform:

Label: Tower Defense Campaign War Theme Card

How does the tribal conflict match the TR flow of Royal Conflict A6 variant? Everyone must know the difficulties in the A6 stage, and it's time to change the lineup.

Tribal Conflict Analysis of TR Stream Lineup of Royal Conflict A6 Variant

Above 2200, everyone is familiar with how to defend tr, especially for my high-cost deck. Dare to shoot XB directly on someone's face, almost imagine me as the rhythm of Qiyu rushing up and waving her fist to rub the monster.

At the same time, my opponent is no longer 357, but more 468 or even 579 is in front of me.

In my tactics, the main attack is no longer stealing chickens from XB (unless I am very sure)

Now in my tactics, the attack routine is balloon+mage/skull king+freezing combo, and Hellfire Tower is a special response. The main function of XB has become to suppress the opponent's formation, and it is not easy to build. The specific location is behind the golden defensive position (this position can ensure that the other side can't TR in the defensive position and can't build Hellfire Tower/purpose).

The cleanliness of the opponent's scene determines that it is difficult for him to pull the balloon through the building (or pay a considerable price). The only natural enemies of balloon freezing are flies, and then the mage below. ...

The main purpose of Skull King is to attract attacks (to ensure that the balloon and Skull King's shadow are together, and Skull Lue Wang is in front) and to ensure that even if the other side completes the defense, it can't organize effective attacks.

The core of the defense is the Hell Tower, and the opponent can sacrifice without a big stone man/pickup truck.

In the acceleration stage, try to ensure the survival of the mage in defense. Flies, Hell Tower, and even Skull King can all be sacrificed, so you can play combo.

As for what to do after tearing down a tower? So many towers, as well as wizards and skull kings, don't have much chance to hit you except spells.

A bunch of natural enemies, charging princes and ice buckets are all quite lethal; The card group lacks continuous suppression, and it is likely that it can't beat the extremely wretched flow of tower defense+spells; Those who have lightning will cut the mage, which is very annoying; I've seen people cry with missiles.

Oh, also, because of the high cost of card composition, ghost symbols are easy to be exploded; If you can't touch XB and the Tower of Hell, please stare. ......