"When will the domestic 3A masterpiece be produced?"
In recent years, whenever a domestic game comes out, the word "3A masterpiece" appears in my ear from time to time like a ghost. The ardent expectation for the domestic 3A game masterpiece seems to have fallen into some magical mood.
3A is an English abbreviation, which means a lot of resources, a lot of costs and a lot of money. It was originally put forward by the United States.
It is a relatively broad content, mainly from the game research and development funds, the number of teams, research and development cycle and other aspects to consider. What's more, some people further refine the indicators, including the number of polygons, ray tracing, interactive blocks and characters.
No matter how it is defined, there are no specific quantitative indicators for 3A game masterpieces. Whether it is a masterpiece of 3A games, see the feeling. If you think it is, it is.
Wizards 3, GTA5, fistful of dollars and Detroit Mutants are all recognized as 3A masterpieces, but players have different opinions on whether dragons, riding and killing, quantum crushing and extraordinary twins are considered as 3A masterpieces.
Although 3A is a foreign word, its popularity in foreign countries is far less than expected. We are here to play games, as long as the games are fun. As for whether you are 3A or not, what does this have to do with me?
What's more, in recent years, there have been many masterpieces of 3A rollover. 3A does not mean that the overall quality of the game is better than others. For example, 202 1, TGA's best game "Two consecutive victories" is not a masterpiece.
Then how did the word 3A catch on in China? Why is it linked to the words "domestic games"?
First of all, we should know that the word 3A mostly appears in the domestic console game field. As for mobile games and web games, they have nothing to do with 3A at all, and players have little interest in understanding the so-called 3A masterpieces.
Host players, or stand-alone gamers, are also the closest group of players to 3A because of their frequent contact with foreign masterpieces.
Nowadays, players have a bipolar view on the achievements of domestic games.
The positive view is that a large number of domestic mobile games are exported overseas, occupying various lists and creating a lot of foreign exchange, which is an exciting thing, indicating that domestic games have been recognized by overseas players.
The negative view is that no matter how well mobile games are done, they are all games that swindle money and cannot form excellent cultural output. What we need is a high-quality 3A masterpiece like god of war 4 and The Last Survivor.
In the words of netizens and friends, 3A masterpiece is a symbol of strength. Only by making a real masterpiece of 3A can domestic games be called cards, worthy of our position in the world, make foreign players sit up and take notice of us, and form a real cultural output.
I can understand this idea very well. Games on consoles, arcades and console platforms that we have been exposed to since childhood are almost monopolized by Europe, America and Japan. More than 20 years ago, domestic stand-alone games had a golden period, but the result was destroyed by piracy.
Let's not talk about things that are too far away, just say the last ten years. We experience the China cultural feast cooked for us by Japan from the History of the Three Kingdoms, Japanese culture from Benevolence and Soul in Tsushima Island, American culture from GTA and A handful of dollars, Polish culture from Wizard 3, Nordic culture from The Elder Scrolls 5, and even Southeast Asian culture from Scare in a Small Town.
As a domestic console player who has played various 3A game masterpieces, why don't you want to see your own 3A masterpiece in front of the screen one day? Especially after foreigners saw various China cultural elements in Magic, this idea became stronger and stronger.
In recent years, there are more and more China players on the platforms of STEAM and PS, and many excellent foreign masterpieces have entered our field of vision. In the context of the proliferation of domestic mobile games, the voice of domestic 3A masterpieces is getting louder and louder.
Some self-media and game makers catered to this appeal for traffic and popularity, and began to frequently speculate on the concept of "3A masterpiece", and even the saying of "3A rejuvenating the country" appeared.
In recent years, domestic single-player masterpieces, whether it is Legend of the Sword and the Chivalrous Man 3, Legend of the Sword and the Chivalrous Man 7 or Fantasy Dance Xuanyuan Sword 7, will be compared with 3A masterpieces, and even niche games such as Destiny and Imperial Majesty 2 will be criticized for their poor picture quality.
On a website, someone compared the details, texture and scene rendering of Sword of Legends 3 and Wizard 3, and then came to the conclusion that domestic games are all musical. If you want a 3A masterpiece, wait for your next life.
This kind of unreasonable evaluation is rare, but they deliberately ignored the Wizards 3 R&D fund of 80 million US dollars, 250 core R&D personnel, and the total number of people involved in R&D is 1500 ... However, there are few single-player games with R&D costs exceeding 654.38 billion yuan in China, exceeding 100.
At present, many domestic players put the heavy responsibility of 3A game masterpieces on stand-alone games such as "Fairy Sword" and "Legend of Fairy Sword", but they don't know that Daewoo Company and Tang Sheng, the network element that developed these games, can't even rank among the top 20 domestic game companies.
On the contrary, Nintendo, Microsoft and Sony, which are rich in foreign 3A masterpieces, are all leading enterprises in the game industry, and they have abundant funds and experience to carry this banner.
So, what makes you believe that domestic "third-rate" game companies such as Daewoo and NetElement Tang Sheng can make an AAA game masterpiece? Do you generate electricity with love or do you believe in miracles?
Once the "3A masterpiece" was a kind of power, however, under the rendering of various emotions, this power became an expanding power, a reminder and a bowl of poison.
Especially when I saw that the black myth Wukong, which has not yet come out, was infinitely promoted by many people and reached a precarious height, this feeling became stronger and stronger.
I don't know how many game companies in China are doing things beyond their ability and funds in order to cater to the growing number of "domestic 3A masterpieces" of players.
This is not a children's playhouse. You can start all over again. Once the car rolls over, it is insignificant for big companies like Tencent and Netease, but it is a disaster for companies like Daewoo and Tang Sheng.
Everything changes in the process. High-risk projects such as 3A masterpieces may not be suitable for the current domestic game environment. Too deliberate things often backfire, and no game company has the obligation to pay for the cheap emotions of players.
Compared with the representative works of 3A, works like Eight Wastes of Ghost Valley, Wu Tai's Picture Scroll and China's Parents are more like a piece suitable for copying.
Forget the so-called 3A masterpiece. Nowadays, domestic games don't need 3A masterpieces to prove themselves. In other words, we never need to use games to prove how powerful we are.
Maybe one day, when we no longer miss the masterpiece of 3A, will domestic games really rise?