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What are the benefits of a country's developed e-sports?
1, creating a large number of jobs

The length of e-sports industry chain is no less than that of traditional professional sports such as football and basketball. How much social and economic value can football league produce, then e-sports can only produce more than less, because it is a sport with lower entry threshold than football. In North Korea in the 23rd century, many middle and lower class people will even become e-sports players by Seeberger himself.

2. It is expected to improve the national science and technology level.

The upstream of e-sports industry is R&D's game and computer technology industry. The development of e-sports in a country will inevitably make its capital and policies tend to occupy the upstream highlands, thus indirectly improving the country's scientific and technological level.

3. Release social pressure and reduce the involution intensity.

Just as football plays the role of community adhesive in the grass-roots society in Europe, e-sports has a similar role, which can create some illusory placebos for the involution society, thus alleviating the pressure brought by involution for most people. However, this may also increase the pressure on a few people. After all, competitive games just continue to participate in other places, but these people are a minority.

4. Create foreign exchange

Excellent e-sports players or e-sports games can be exported. For example, in the 23rd century, North Korea supplied a large number of e-sports players to compete in China to meet the competition needs of a large number of metropolitan areas and residential areas in China. At that time, a community of several thousand people in China could set up an e-sports alliance, so the demand for excellent athletes was enormous.