Supply and demand 1: The change of gem demand stems from the skills of enemy generals.
It can be seen from the skills above senior colonel level that when165438+was updated on June 25th, some skills of senior colonel were not much different from those in the past. However, in the process of marching towards the rank of brigadier general, the role of special injury is highlighted. Every profession has corresponding special injury skills, not to mention experts in thermal injury such as blasting. Even merchants and animal trainers who have always been weak were attacked by mercenaries or babies when they arrived at the brigadier general. From this point of view, except musicians, commandos and doctors, their requirements for gems can be relatively simple. In the past, when setting gems, "one hand (brain, face and tendon)" and one leg (brain, face and tendon) were unreliable, even if the blood volume was high, it could not withstand consumption without resistance; High defense is also ineffective in the face of special injuries. Although due to the inertia of thinking, players will not use special damage as the main weapon to kill the enemy for the time being, but if players realize the benefits of special damage, I am afraid that the "best equipment" will be different in the future?
When a visionary player sees the list of new skills, he will think of the future direction of equipment from senior colonel to brigadier general: that is, the transition from high defense (high blood) to semi-high defense (high blood) and semi-resistance. In order to effectively improve the survival rate in team battles, it is essential to improve the resistance to special injuries such as biochemistry, sound waves and heat energy. Changes in the demand of GEM will naturally lead to changes in the price of GEM. It can be predicted that in the future (that is, in the process of marching from senior colonel to brigadier general), the market price of resistant gems will be greatly increased, and the price of gems with bone and leg attributes should be reduced. As for other precious stones, such as those with hands, brains and faces, the price should increase slightly in the new upsurge of construction equipment.
Supply and demand: the demand for transistors has changed, which stems from the skills of their own generals.
Since the birth of the transistor, players have given it a lot of attention. Its collocation and use have been discussed by players for a time. The price of transistors has stabilized after a period of fluctuation, but once the skills above the rank of senior colonel are opened, it will cause quite a shock in the future.
From the new skill table, we can see that skills such as "sniper guidance" in sniper profession, "combat mastery" in martial arts profession and "quick magic" in magic profession all have the effect of reducing the cooling time of other skills. The effects of these skills are similar to the first two effects of some professional transistor packages, but they are not repeated. If you learn this skill and use it together with a professional transistor suit, it will greatly increase the number of times you use your own attack skill per unit time, and the killing effect is obvious. So if most of them are seeking to reduce the cooling time of skills, then the demand for professional transistors will increase and the price will also rise; If most players pursue the maximization of single attack power, the price of professional transistors will fall, while the price of attribute transistors will rise. This judgment based on players' behavior is not good for short-term prediction with economic models. The only thing that can be predicted is that demand determines price, which in turn affects demand. There are more people who need professional transistors, and players will turn to buying attribute transistors; Once more people buy attribute transistors and the price rises again, players will tend to buy professional transistors again. After a long period of turmoil, the prices of professional transistors and attribute transistors will eventually be balanced under the influence of players' purchasing power. Therefore, professional businessmen with time, vision and accurate judgment can use the price difference for short-term reselling.
Relationship between supply and demand: the change of demand for colored stones stems from the change of demand for precious stones.
The change of demand for colored gemstones is based on the change of demand for inlaid gemstones. From "Supply and Demand 1", we can see that players' demand for gems is more diversified, instead of keeping only two colors (one attack and one defense or one attack and one blood) as in the past.
From the perspective of new professional skills, in addition to assault, musicians and doctors, other professions should choose the diversification of gemstones, that is, the diversification of equipment and punching colors. Therefore, the demand for colored gemstones has also changed. Generally speaking, building a solid color suit with multiple colors requires less tinting stones than building a solid color suit with only one color or two colors. Therefore, in theory, the price of brown stone will fall. But in fact, the price of dark brown stone is also affected by the exchange ratio of gold and silver. As long as the exchange ratio of gold and silver remains unchanged, even if the price of brown stone falls, it will not fall too much.
Supply and demand: the demand for skill books has changed, which stems from the official free distribution.
Players above the warrant officer can receive the skill retraining manual and attribute retraining manual of the corresponding rank free of charge in NPC "bookstore clerk" during the period from 165438+ 10/October 25th to 65438+February 1. Players above the private level can choose to receive the skill books of the professional warrant officer level 6 to the colonel level 6. This will change the demand relationship of skill books.
From165438+1October 25th, the skill books of the colonels below level 6 of the auctioneer will be unsalable. If someone regards selling skill books as a means of making money, they will probably cry to death.
Relationship between supply and demand: the change of silver demand stems from the new upsurge of construction equipment.
Every round of opening a new level is an upsurge of building equipment and spending money. In addition to buying iron cloth jade with gold tickets and colored stones with gold, most other items are bought with silver and other players. This makes the amount of silver circulating in the market change and the price will fluctuate.
In order to clearly illustrate this phenomenon, we take real estate in reality as an example. After the house price was fired to the sky-high price, it took up a lot of cash and reduced the amount of cash circulating in the market. In order to avoid deflation, the central bank will issue a large number of paper money to meet the market demand for cash, so prices will tend to be stable. In Giant, players need to buy a lot of materials such as gems, transistors and nano-materials when building equipment, and even use silver to buy materials such as colored gems, perforated diamonds, iron and cloth, which greatly increases the total amount of silver needed by the market and leads to the trend of deflation. So who is the central bank that supervises the circulation of silver? Most players are. In order to buy materials, players will spend their own money, and even use RMB to charge a lot of money, which is convenient for buying and trading with others, making the total amount of money in the market soar, making up for the money carried by various materials and avoiding deflation.
What about the future? There are so many currencies that can be circulated in the market, is it okay? Don't! In reality, through macro-control, the state will gradually control house prices, suppress a little house prices, eliminate the influence of inflation, step by step, and make the national economic order stable and the people's lives orderly. What about the game? It is enough for everyone to have one set of equipment, and rich people can build two or three sets at most. The nano and transistor of the school official can't be used by the general official. Once the fashion of building advanced school equipment is over, the official high-priced items such as nano and transistor will be rarely needed, and the price will drop sharply. At that time, the goods carrying a lot of silver suddenly fell in price, so much silver had no goods to carry, and all of it would be shared with other tradable goods, which led to the price increase of all other tradable goods. The money we collected at the beginning was the money we collected in order to avoid deflation as mentioned in the previous paragraph. Due to the price reduction of school officials, such as nano and transistors, the money will also be transferred to all other tradable items, which will become the chief culprit of inflation. By then, silver will begin to depreciate, the price will soar, and the wealth of each player will be greatly reduced. You will find that you may not even be able to afford the "unusual choice"
See here, do you think the consequences are terrible? If you feel terrible, then I tell you with a sense of accomplishment: you were fooled by me. In fact, this problem is not a problem at all, it is very easy to solve, and it is much easier than the government to solve the real estate bubble and inflation. The solution is: make those extra money disappear! How to disappear? Reality may not be easy, but it is much easier in the game. Every day, so many people brush 100% off, brush soldiers, and resurrect in situ. Please note: the money spent by these behaviors does not exist in the bank as in reality, and then the bank lends money and continues to circulate; The money spent in the game will not appear in the circulation process between players in the future, but will be officially recycled. At this time, the official "giant" role is the role of the central bank, that is to say, the official recovers silver by raising interest rates and increasing the reserve of commercial banks, reducing the circulation of silver in the market, thus curbing inflation and ensuring that the wealth of players will not shrink. More importantly, at that time, there will be high-priced goods such as ordinary crystals and nanometers to assume the role of high-end consumer goods, so that the total amount of silver carried by ordinary consumer goods will not increase, so there will be no major price fluctuations. In short, the economic system is an important system in online games, and the official will not sit idly by, you can rest assured.
Having said that, in fact, the fifth relationship between supply and demand has little to do with us ordinary players. However, players who have experience in speculating in foreign exchange and futures may see wealth at a glance. You ask where wealth comes from? My article is not a textbook for speculating in foreign exchange, so I won't mention it here. And this is risky. Virtual society is the second real society. In reality, can you guarantee that you can make a steady profit by speculating in foreign exchange and futures? If you can't guarantee it, don't take any chances here. Playing games is just for fun. It is too complicated. Why bother?