Shoulder: 24 dharma wounds, 8MP5, son of Baijodir (inscription on strong cliff).
Cloak: 23 haste
Chest: 10 attribute
Wrist cuff: 76 wounds, majoring in tanning.
Gloves: 28 dharma wounds
Belt: stamping and forging (eternal belt buckle)
Leg: 50 dharma wounds, 20 spirit, made by tailor (brilliant Moline).
Foot: 18 spirit
One-handed weapon: 63 damage; Two-handed weapon (staff): 8 1 damage.
Gem: I prefer two kinds: (reckless amethyst) 12 spell damage+10 haste, (pure fear stone) 12 spell damage+10 spirit.
It depends on your own attributes and the situation of returning to the blue. If the feeling of returning to the blue is not enough, both the red hole and the blue hole are used for injury and spirit, and the yellow hole is used.
Quick and legal injury; It's enough to return to the blue. Just replace the gems in the red cave with quick or pure dharma wounds (rune ruby).
Inscription: Great: Glyph of quick healing, Glyph of wild growth, Glyph of activation, Glyph of resurrection and Glyph of rejuvenation can all be considered. Personally, I think.
I think the first two are essential, and the third one can be decided according to personal circumstances, such as your blue consumption and whole blood line.
Something like that
Small: carefree resurrection carving, aquatic carving, blunt carving and wild carving, choose any three.