Analysis:
PVP system is the abbreviation of player VS player mode.
To put it bluntly, it is what the player means to the player.
Basic knowledge related to PvP
PvP calculation: Players attack each other, and when PvP wins the battle, increase 1. This is the player's record.
PK calculation: When PvP wins the battle in the case of unilateral attack, it will increase 1.
Notorious name: it is the unique punishment point of PK role. The average person's value is 0.
Notorious players and non-notorious players: Notorious players refer to players with a reputation value greater than 0, and non-notorious players refer to players with a reputation value of 0.
Basic PvP rules
When a player without a bad name attacks a player without a bad name, the attacking character becomes a "duel state". This can be confirmed by whether the name of the character turns yellow.
Players who have no notoriety attack players in the "duel state", and attacking players will also enter the "duel state".
The duration of the duel state is 10 second.
In the above situation, when a player with no reputation is killed by an attack, it will lead to a decrease in experience value and a random drop of props.
Killing a player character who is not in a duel state will increase the notoriety value and become a notorious state.
A player with a bad reputation will not enter a duel state when attacking a player with a bad reputation.
Killing monsters similar to their own level can reduce the notoriety value. When the notoriety value becomes 0, it is no longer a notorious state.
When a notorious character dies, in addition to the punishment of experience value, the probability of falling objects will increase with the increase of notoriety value.