1 basic skill combination hard connection
I only say the most practical and direct.
CCXX hard connection before running x
Xxxcc hard connection before running x
-
Before running x, before XXX, before CCXX.
XCC before and after running x
Before and after running x, before and after running x CCXX
Run x before and after CCXX
This is all a set of explanations.
-
XXXCC
ZXCC
These are all. . .
2. Manual connection of C series
CCCCXCC hard connection
CCCCX before CCXX
Xcc before and after CCCCX
CCCCX before and after CCXX
Before and after CCCCX and before CCXX.
Console Control Circuits (console control circuits) .....
All kinds. . .
Run c series
Run CCCXX run c run XCC.
After running c, before running xcccxx.
etc
However, it doesn't make much sense to run this after C-frame.
ZC series
ZCXCC punch
Zcz, let me explain. . The role of zc is role retreat. If you press z when you retreat, zc will reappear forcibly.
So when dealing with some long weapons, one zc is not enough, so use another Z.
And this z can be used not only by zc. ,。 . All "post" can be used, for example, before and after running X, Z can have mandatory zc.
It is easy to see from this picture that the core of Wing Chun is a front. . .
The arrows below are all two-way. . . Free-changing connections
To play wing chun boxing, you must know what tricks can be used to "run before" x, XXX, CCXX, x, CCCXX, CCCXX. . .
You can connect CCXX first, then CCXX, then X, then X. It's a bit complicated here, but you can take your time. But you must know everything.
Two. consciousness
Wing Chun is an artifact of stream of consciousness. . . You don't need too complicated ghost steps, but you need strong consciousness support.
Consciousness is hair. . Very mysterious words. . . I think we can analyze it.
I think consciousness can be summed up in several points.
The temporary reflection ability of 1 is not explained too much. . When you get close to the enemy, it is time to test your consciousness.
Memory ability of fingers. . Many times it's not your brain that reacts, but your fingers. . . It's clearest when you're guarding against ghosts. . Look at the enemy's movements, and you will automatically prevent the past.
3. Forecast the opponent's attack. . Opponents are used to mastering this. I don't need to say more. . Always know your opponent's heart and predict how he will attack next, when to prepare for aeration, when to run and when to defend. Only by knowing how to wing chun can we exert the greatest effect.
4 Maximize attack and defense. . That is, for example, how to maximize the damage, minimize the damage of the opponent's attack, and how to use anger to kill is the most effective.
Change tactics against opponents at any time. According to the gradual understanding of the changes in life and anger at any time, we can change the appropriate tactics at any time. Everyone has seen the NBA for ten seconds, five seconds and three seconds, if the score gap between the two teams is small. . . The coach will call a timeout. . That's what it means. .
In fact, everyone understands these truths. . But it is especially important for Wing Chun. . The following is explained.
On "Three Wing Chun" Tactics
Wing Chun is a flexible stream of consciousness weapon, which cannot be rigid or single. . You must have all the attributes.
But in the final analysis, Wing Chun's fighting style, just like China's traditional music, can be directly summarized by the word "connecting the past with the future".
1 "Qi" Wing Chun's Hands-on Style
C series tricks. . C series are inseparable. . . It's not chicken ribs, but a good sense of C is a king's thing. If used well, it can replace part of the counterattack.
CCCC running C ZC can be used as the starting position.
However, blindly c will fall. After all, attack is king, and cleverness cannot last. .
Running x is fast, flexible and changeable, and X C is invincible.
The speed of running X in an instant is very fast. Although it is easy to be reversed, the advantages outweigh the disadvantages.
The scope of XXX wing chun single X is far greater than what you see. . . About 45 degrees from the front, one and a half in front.
Intimate entanglement is also great.
2 "bearing"
The so-called promise is a simple cover! !
No matter XXX or running X, you must have this before you succeed. The picture above is very clear. Connecting the preceding with the following, this "front" is the soul that Wing Chun constantly recruits!
3 "turn"
Wing Chun's greatest learning is here. . Why?
Yongchun's pure hard injury is very general. How much blood can you get from running CCXX before x and running XXXCC before x? You can get an extra VCX against the wall. This injury is nothing compared with the magic gun running X series and magic XX running XXXC running XXXC, and the ice magic CCC XX running CCCXX running CCCXX running CCCXX running XX. . .
So this "turn" embodies the value.
For example. . . Most people use wing chun boxing with a continuous trick of running before X, running before XXX and running before ccxx.
Although the second "front" is the flaw that you can run, jump and surpass, it is quite useful to beat novices and people who are not familiar with Wing Chun. .
What if it is a master fight or someone has friends to play with you every day? .
Here we go. . Before running x, XXX, it was no problem. then what . Here comes the problem. Use your stream of consciousness artifact. . .
He can chant spring. He ran away at this time. . Oh, well, I know your habits from the previous one, so I don't need the previous C, okay? Before I continue to use XXX, he still runs, so I will continue XXX or XX or X (-! Ok, don't throw tomatoes)
I guess no one wants to run after the third time. . . Seize the psychological change and kill the killer! Don't hesitate to use CCXX or ZXCC decisively this time.
This example is obvious. . . Play front, back, X, run X, front C according to the opponent's psychology, and play with the opponent in applause.
They say you can cheat aeration before and after running X, but how many can you cheat? . Psychological warfare is particularly important!
Hit "front" first and then run x and XXX! ! !
Some people don't like defense, but like jumping. Ok, I'll keep pestering you with XXX. When you are honest, I will be the first C and zx. .
You like super. . I'll give you a gap. I just put a c, a ZC or a stop to kill in the gap.
So now we can see why Wing Chun needs the support of consciousness. . .
Good consciousness can do the greatest harm in this link, turning the original soft place into a trap and pit. . Watch your opponent jump in. . Thereby causing more harm.
Let's give another example. When the enemy falls to the ground, you run X before facing the enemy. The effect is that you run with X to distance yourself, and then "front" you get close to the enemy, and the enemy is invincible. . What do you think he will do?
Right, decisive at this time, before C, before Xcc, before X, before C ... .
Look at how many tricks you have used at this time and how many "pioneers" you have. You can continue to play with him psychologically and serve him. . .
Many times, it is my opponent who makes me feel that I can't contact again. . Or you should be scolded. . .
It's easier said than done. . Consciousness needs to be precipitated and honed. . . So don't say that wing chun wood has technical content in the future.
Waste your mind and brain. . . Stream of consciousness weapon. . You must concentrate on playing ball. . .
4. "combination"
This combination is to accept moving. . . Besides VC, the only moves that can knock people down are the blue hand system and the punching system.
Former CCXX and running CCCXX are both blue hands.
Cccc, xcc, XXX, cc, zxcc and xcc all belong to the punching system.
You've had enough of the last part. Use the blue hand system or punch card system to end the combo. I just want to talk about some damage maximization.
First of all, in the version: blue hand can run to pick up vcx after ccxx.
Or before ccxx, then turn around and pick up vcx.
VCX·XC must catch up with the air quickly, because if it is a little slower in the version, it will lead to catching up with the enemy. After the slaying, if it is still in the version, you can run to pick up vcx.
Edge: It doesn't matter whether you go directly to VCX or ccxx. . . Personally recommend the second connection. Another point is that the blue hand must run vcx to connect vcx, that is to say, you can't press low altitude directly, otherwise there will only be a single C hand.
In the version of Boxing Department: In fact, the distance after Boxing Department is a little short, so you can run to meet vcx, so you can try to run to vcx near the edge of the version. If it is a pure version, you can connect x and zx. I personally recommend zx because it hurts a little more. . .
Edge: Don't explain decisive vcx
It should be added that the X of VCX needs to be a little slower to hit all three times, which is not a problem. Children's shoes will naturally play more.
To prepare for the next attack, you can lure your opponent into your C series by luring him to run X and other traps. .
(Laughing sadly)
Comprehensive summary.
Start: run all kinds of hands, mainly at station X and station C!
Cheng: the omnipotent "front" connects the preceding with the following and keeps pace with each other!
Turn: flexible changes and strange guesses maximize damage!
Close: impeccable recruitment and preparation for the next attack!
4. Various tips and temporary situations of wing chun.
Wing Chun has many tricks and details, and I dare not say that I understand them all. . But I tried to tell you what I know. .
1.zxcc was the first one to break, and the others were all broken.
2.vc is very effective in the air. The ground speed is also very fast, and it is invincible for a moment, which is very effective when your psychological and tactical failure.
Or a VC may be able to save you when you run X and miss.
3. Be familiar with the various moves of Wing Chun. . You can change the rhythm faster and faster and play close to your body.
4. Ghost step can use ghost C frame.
5. The C-frame is invincible, no matter whether you are a killer or a big move. .
6. Wing Chun's counterattack is far longer than you see. . It's not long, but it's definitely enough.
7. Never be rigid in playing Wing Chun. All actions must be disassembled and combined. If this weapon is not fixed and used rigidly, you will lose.
8. At the height of running and jumping and above. . If your VC hits the opponent, don't hesitate to have another vcx.
9. When two people recruit the enemy to the ground and you fall to the ground, but you stand up directly, it is also necessary to be a decisive vc at this time.
10. There will be a video in the 8th Kujou Hajime. .
1 1. The front and rear x and the front run x are hard-connected. . .
12. Wing Chun can run in front of X indefinitely. This is the only hard infinity. .
13. Of course, for some hand disabilities, you can use XXX and pseudo infinity before XXX. .
14. Be kind and don't run x twice except for the wrong position and delay. That is a shameless example. .
15. Don't shout to speed up when you meet Wing Chun who is faster than you. . Yes, but I was woken up by another Wing Chun.
16. After the enemy attacks you, you can play the blue hand directly as long as you don't fall to the ground and press the front C, but this can be prevented. . And it is quite rigid, so it is not recommended to use it all the time.
17. Practice counterattack. . . For wing chun quan, it is important to guard against the ghost step. .
18. You should know that the X of the demon knife and the defense of the ghost hand are a dish in front of Yongchun. You can deliberately let him send him back in an instant. . Then you will know (video)
19. Don't inflate it casually. . The problem of random inflation should be changed.
Habits are hard to change. Find out your opponent's little habits and you will be invincible.
2 1. It is not a chicken rib to stand and kill. .
Okay, one last thing. . Let me give you an example. .
When you are half in charge of blood and the enemy is half in charge, you both have a rage at the same time.
If you create a trap, you will kill it with a station. . . I think the chances of success will be much greater, right? .
I'll kill with a little blood. There aren't many battles. . But not a few. .
Some plays are actually quite interesting. . For example, against some turtles, you can use ghosts to run X first and then C to break it.
It is also great to find out the psychological stability of the opponent in the case of residual blood winning. It's also great to run before X and C. We recommend oblique ghosts and horizontal ghosts here.
Don't even fight psychological warfare when you meet an enemy with poor strength, poor consciousness or slow response. . After you hit him at the first stop, he didn't respond. . When your station c is over.
People inflate. . . A slow child will kill people. .
Experience in confronting all kinds of weapons
The following are all combat experiences of the same technical level.
Holy gun. . Personal advice in case the main run is supplemented by X assault. After all, the large-scale escape of the magic guns C and X is no joke.
There must be a distance of three positions when walking. . . Ghost c is disgusting, too .
To deal with the plane party, it depends on the landing point, the landing point, the decisive counterattack in front of you, the decisive vcx jump around you, and the decisive vc vcx jump directly!
Enchanting: Playing this game is very stressful. Enchanting melee c and melee x are extremely fast and have a range. .
Running ghost c is also very painful to play with you at a long distance, and the damage is not low. A set of XX series tricks is difficult to connect even two tubes of blood.
For different enemies, there must be different ways to send away enemies who like to run and attack. . Take a defensive counterattack posture, suddenly run, and join hands.
I can't stop the tortoise from turning against each other. . It depends on which of you is conscious. . It's hard for you to run x and get stuck in the past.
Another point is that this gap in front of your XXX can be sealed with a low-altitude killing super. Be careful. . But this is also an opportunity. . suffer wastage
We'll use this to trap him. . Before running X, before XXX, run X decisively and stay away from the enemy. . What a great opportunity.
Ice demon: don't rush up and walk around from the beginning. . Seduce each other's zc
Many ice monsters like to use ZC at first. . Your C is already waiting there.
Ice magic is not very difficult. . Ghost running CCC or CCC is easy to prevent. . Watch out for zx
It has something to do with the ice demon. We can wait for aeration. . If the opponent's combo is very skilled, then inflate decisively.
If it's a sacred gun that seals magic. . Don't worry about being hit, just open it.
Lee is half a weapon in the air. . Very tricky. Jumping C and running X are disgusting things.
There is no special way to play, stability is the key. . Do not prevent decisive VC. Don't give your opponent a chance to get close to you. . .
Dragon Boxing Many dragon fists also like to play tricks with their backs to you, and then suddenly turn around and run CC or fall to the ground and get up and run CC.
I hope you are conscious. C is waiting for no explanation. . Then. . Practice the other way around. . .
Tian Fang: Don't hesitate to hold a steady hand. . Remember not to get away by the enemy. CZ flies a kite. . It's the same for demons. Don't mess around. This is a long day!
Cunning: This is more difficult. . He c and zc can break your run, and there will be flashes when X is combo. . Ghosts are fast enough. It's not that easy to use .
It is recommended to run in a wide range and circle around the enemy. . Wait, b!
Jiandun: To be honest, Wing Chun is not as sharp as Jiandun in running. . You can use the ghost first, then run x and go. But it's best to take precautions first.
Sword and shield want to get close to each other. Nothing more than running C, jumping C ZX, running C, decisively rebounding C, and decisively defending VC ZX. Zc doesn't explain afterwards. . VX of Sword and Shield is not a vegetarian either.
Dharma breaking the waves: These two are actually natural enemies of Wing Chun. . For the enemies in the sky, many excellent tricks of Wing Chun are scrapped, such as ZXCC and the whole C series.
But these two weapons are not terrible, and there are traces to follow.
Personally, I suggest that you always keep three positions away from them and don't stand in his range. . If you break the waves, stay close to your body in case you take the opposite as the main thing. Dharma is dominated by super.
Nonsense, of course, with vc super. . Stop the waves and don't inflate.
In fact, it is not disgusting for seniors to break the law. . The inner species basically does not fall to the ground and has been dancing in the sky. . You can't catch him. . Very tangled
How to deal with Wing Chun
1。 Speaking of wing chun and playing wing chun. . In fact, the spelling is who is conscious and who runs X fast. .
If the consciousness is suppressed, it is basically all-round suppression. . . You can't guess, but I don't care about your x, and I don't care about your hands. I guessed, so you are miserable.
For example, before running X, before XXX, before CCXX, this series of tricks.
Before the second time, many Wing Chun were willing to break it with a questioning hand. In this case, whether you wrap it with an X or a blue hook, you will be caught. .
So all you have to do is back off. . Or wait for 0.5 seconds, and then you see a silly questioner and run away decisively without explanation. .
However, many Wing Chun players use active blue hands. . I just hook you with my blue hand, so I still suggest running outside and calling back!
2. other weapons play wing chun. . The first suggestion is to be a slut. .
If you're not a slutty weapon or don't want to be a B. I can only give you some advice. .
The advantage of wing chun is the weakness of consciousness as well as consciousness. .
I just said, you run, I pester you, and I prevent you from breaking. It all happened in a flash. You have to budget well. You can't just admit it.
So ... To deal with Yongchun, we should pester you to prevent him from crushing you. .
Conditions and advantages are relative. . Is to see whose consciousness is good. .
Take a more flexible defensive flow, don't make moves at will, control the range around you as much as possible to prevent Wing Chun Chong. . Don't take decisive precautions after Yongchun's blue hand is killed by gas.
Of course, it is still based on technology. .