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Hearthstone new version of Druid Civil War strategy guide How to fight Druid Civil War

Now the mainstream Druid deck on the ladder is Blue Dragon Druid, 90% of high-level players are Druid, and there are also a small number of Transcendent Druid and others.

Here I will mainly share the playing style of Blue Dragon Druid. I found an article in the forum that seems pretty good. Please refer to it:

1. Blue Dragon Druid is the current Hearthstone In the T0 deck, Shaman can only be counted as T1 (this is a bit exaggerated, the big data in the box still shows that Shaman has a higher winning rate)

2. Deck analysis: The double Wrath of the Wild greatly improves the effectiveness of the aggro profession. Winning rate, rot root is a key point to win the civil war. You will find that this deck removes 9 minions from Barnes, 6 of which are pulled out by Barnes and have positive effects.

3. Not getting stuck is a key to improving the winning rate, so this deck does not have the Ancient Tree of War, Big Screw, and a Silly Dragon (the deck is slightly different, depending on the deck)

< p>4. Starting options and key points for playing various professions

1. For any profession: starting with technology is the best starting point. Even if you are playing a fast-break profession, jumping technology first is the most stable. , don’t keep wild cards to protect your face. Blue Dragon Druid wins most mainstream ladder professions by relying on giant kicks in the face instead of Blue Dragon OTK

2.1 Shaman: Open at 55, usually starts at 55 Keep growth, activation, blood magic and small removal cards in your hand. In the current version, the control Shaman actually needs a few rounds of shaking totems to prepare for an explosion through 655, Fire Tongue, etc. Try to seize the opportunity to jump to technology in these rounds, and then use magic power and spells to return to the field. The most common method is In the later stage, use the arcane giant to kick the shaman to death, but be careful not to let the big blue dragon eat the shaman's croak.

2.2 The strongest starting point for playing shaman is Activation + Staghelm or Barnes. If you use this combination on one or two charges, the shaman will be extremely uncomfortable in the early stage. By the time the shaman returns to the field, he has already reached the point of druid. In the strong period, you can play casually later

3. Blue Dragon Druid Civil War: Just look for technology and activation in the starting hand. The civil war compares technology jump + card checking speed. Unless you have other card checking methods in your hand, otherwise 5 The player who charges Nourishment gives priority to check cards, and the side that takes out "the big blue dragon or the two giants that the opponent cannot remove" first will win. This is the reason for bringing the Rot Root.

4. Pirate War: The only disadvantageous game. The position of the followers in the early stage is very critical. The blood magic sapling Barnes and others can be shot without thinking too much. Actively jump to the cost to play. Standing + clearing cambo, Staghelm + Wild Fury cambo are the key points to victory

5. Mid-speed hunting, secret hunting: Xiaoyou, remember that the hunter is a great clearing For a profession that is weak and will lose if it clears the field, it is better to actively use technology to clear the field in the early stage, and in the later stage, it can win by shooting the big blue dragon or giant naked. It is not so easy to kill a hunter with the armor provided by the double Fury of the Wild.

6. Blue Dragon Miracle Rogue: Great advantage, start with technology and draw cards. You must know that Miracle Rogue’s kill relies on the Emperor, but Blue Dragon Druid does not use it, and the cost of Blue Dragon Druid has increased even more. Hurry, the Blue Dragon Thief can't solve the giant's weakness, so he can use this to win.

7. Anti-war: You can’t play big and bad, but you can play excellent professions. Look for technology and check cards in the early stage. You don’t need to worry about anti-war followers. It’s not enough for us to solve. Please pay attention to two points: 1. .No more than 2 followers on the field. 2. Suppress the opponent's armor. Now that Execute has been nerfed, some defenses choose to only carry one, which is stupid. Note that when fighting against a warrior, you need to look at some external factors from the beginning (avatar, card back, ranking, etc.) to determine whether the opponent is a pirate or a defensive player. The result of keeping the wrong starting hand cards can be devastating.

8. Finally, let’s talk about the two professions that have never lost: Ice Mage and Priest.

8.1 Ice Mage means checking cards and technology. Ice spells have almost no effect on Germany. The effect is that the spell output in the deck alone is enough to empty the ice mage's blood volume, and the high armor of the double Fury of the Wild can make the ice mage desperate. Pay attention to ensuring the influence of the followers on the field at the 8th and 9th charges, and don't let the ice spell comfortably shoot the red dragon.

8.2 Pastor: Brother, you play with yours and I play with mine. If you put together a set, bye bye.