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What is included in the anti-DDOS game shield?

GameShield includes distributed anti-D nodes. With distributed anti-D nodes, GameShield can defend against attacks over 1T.

GameShield includes a CC defense cluster, which supports defense against CC attacks specific to the gaming industry by decoding private protocols.

GameShield is accessible after user SDK integration and has the fastest scheduling and encryption capabilities.

What is the principle behind GameShield's DDoS defense?

Unlike ordinary high security server rooms, GameShield does not fight attacks through massive bandwidth, but rather through distributed anti-DD nodes that effectively split and schedule hacker attacks so that they cannot be focused on a single point.

GameShield What is the principle of CC defense?

Generally speaking, CC attacks in the gaming industry are not the same as CC attacks on websites. Website CC attacks are mainly based on HTTP or HTTPS protocols, which are more standardized and relatively easy to analyze data and protocols. However, most of the protocols in the gaming industry are private or uncommon protocols. Therefore, for the defense of CC attacks, by establishing a firewall of gaming business between the user business and the attacker, we can accurately distinguish the real players and hackers based on the behavior of the attacker's TCP connection and the dynamic information after the gaming connection.

Support big data analysis, analyze normal player behavior based on the characteristics of real user business, so as to directly intercept abnormal clients.

GameShield DDoS solution.

The essence of DDoS attack and defense is the confrontation of resources. As long as there are poor resources, there can be DDoS attacks are happening. And more than 50% of DDoS and CC attacks are targeting the gaming industry.

The countermeasure adopted by the game shield service is no longer the "arms race" of security attack and defense, which relies on the bandwidth to counter the bandwidth approach, but rather the use of traffic splitting and intelligent scheduling to protect against DDoS attacks. Ant set up a distributed cluster anti-D defense, according to the demand to increase the number of nodes to improve defense, downtime detection system will quickly respond to replace the node server has been paralyzed to ensure the normal state of the site. It can also return all the packets sent by the attacker to the sending point, so that the source of the attack becomes paralyzed, thus cutting down the attack capability.

Today, the game shield in response to hacker attacks, not only passive in the defense, but also has the ability to take the initiative to counterattack, which client is a hacker, which client is a good user, through more flexible scheduling algorithms, so that the normal traffic and the hacker to hit the incoming flow of traffic 'does not go to one place', to carry out a super-large DDoS attack. DDoS attack."

Through the wind control theory and SDK access technology, Game Shield can effectively split hackers and normal players, and can defend against mega traffic attacks of more than 460G.

The wind control theory requires a large amount of cloud computing resources and network resources, the advantages of the ant network integration resources for the game shield brings a very good soil, when the game shield can be dispatched more than 100,000 nodes for rapid computation and rapid scheduling, that gives the attacker the feeling that the game has disappeared from their attack target.