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On inheriting the wind and preventing the shopkeeper from indulging in cutting
Recently, I found that the combination of anti-addiction and shopkeepers is very high, which is very "fire". In a word, the "hands-on shopkeeper" does not take responsibility and does not take care of things. In the case of preventing children from indulging, it is really like what is said on the Internet. The fundamental reason is that many parents stay out of it and become shopkeepers if they can't control it.

Father's love is like a mountain, and maternal love is like the sea. It refers to parents' selfless and great love for their children. Especially in China, many parents have worked hard for their children all their lives, from birth to school, to work, to buy a house and pay a huge bride price to get married, and then to bring their grandchildren to the third generation to start a new round of tossing.

Then, knowing that indulging in games hurts eyes, body and ambition, where did these poor parents go? Are they really the shopkeepers of cutting? No, parents are the first to send their children to indulge in games, and parents must also be the first to discipline their children. Why did it backfire? It finally became Wang Jun's "I can't be the shopkeeper of cutting any more". You know, I can't, in fact, leave it alone or let it develop.

What do online games rely on to win the future? Guangming Daily (20 18 0 15 edition127 October) pointed out that there are four problems in online games at present: addiction is widespread and serious, some contents are seriously vulgar, form is emphasized but connotation is ignored, and traditional cultural classics and values are unscrambled at will ... These judgments and games have always been regarded as an industry. The game company is an enterprise, the industry needs to develop, the enterprise needs to make profits, the retention and activity of players can not be improved, and players can not be addicted, which is consistent. Where can there be a market and where can there be adhesion? Therefore, at the beginning of the game production, the most important thing is to let the players have fun and have fun. To put it bluntly, it is to fully study and make use of human weaknesses.

The self-taught exam popularized the meaning of "game data analysis", that is, after the game was launched, the professional game operation team immediately began to collect data and analyze it. What is the player's behavior pattern? What are the taste preferences of players? In the process of playing, which scenes are more likely to be frustrated and at which time points are easier to quit the game? Pushing surprises after discovery allows players to continue in time according to their own behavior patterns and tastes, giving you a little extra reward at a time when it is easier to quit, and giving you a little unexpected comfort when it is easier to get frustrated ... In the information age, murder addiction is rapidly evolving under the guidance of big data and AI.

And look at a lovely new question on the internet. Does X game have an exit button? I don't know how to quit the game after playing for a few days. The player is playing the game, and the game is actually playing the player.

Look, what are parents doing? Really, as the gentleman on the Internet said, stay out of it and become the shopkeeper of cutting? From the meaning of "carrying on the family line", we know that when parents are children, the first thing to do is to have love for their children (in private, parents without love are extremely rare, at least a few), while a pair of parents, without the care of their elders, only talk about one child. What should parents do in the material age? Besides caring, you have to work, and then you have to eat, right? However, in real life, only a few parents have nine-to-five jobs or decent jobs. In other words, most parents need to spend more time making a living or living a better life.

When a child is found to be addicted, parents may grumble for the first time, work repeatedly for the second time, help to divert interest for the third time, reprimand for the fourth time, and beat people by dialing the internet for the fifth time ... and so on. When they don't have enough time to spend with their children, can these actions of poor parents compete with the professional teams of game companies, big data and AI?

I secretly think that children are forced to indulge because their parents can't start and they can't do it themselves, and they are even called Buddha and shopkeeper by many online dramas.

Previously, the revision of the Law on the Protection of Minors added a special chapter on network protection. Today, with the implementation of the new anti-addiction regulations, we have reason to believe that the follow-up will promote the healthy development of the game industry, but we must never attribute the reason for children's addiction to parents or manned Buddhism. (Li Shaohua Wujiagang District Medical Security Bureau)