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The rate of the land of the Bin" clear positioning of their respective roles to maximize the benefits of the war strategy

Many players will have some misunderstandings when choosing a battle method: the positioning of certain battle methods is biased. Therefore, it is clear that the idea of their own will have no problem, but the battlefield performance is always poor, the following from the perspective of the positioning of the war law, with a few common examples to elaborate, I hope to be able to answer the doubts of the players.

Strong attack on the military

From the big data ranking, strong attack on the military as a four-star passive class of the war, learning the ranking of the most used team of the five-star Lingdi Han bow.

But I think the pairing of Strong Attack Art of War with the five-star Ling Di Han Bow can be further optimized.

The effect of Strong Attack Art of War is to increase the general's own attack, and the value of the increase is affected by strategy. For generals with high attack and strategy, such as Lingdi and Changshu, the strong attack technique can often increase their attack power by up to 100, which seems to be a very significant benefit. But in reality, if you're talking about just attacking, 100 points of attack will only result in 100 points of damage.

In the case of Ling Di, for example, without the bonus of a combo type of battle method, 100 points of attack means 800 points of damage in eight rounds***, and taking into account the benefit of dividing the army, the maximum benefit is about 1600 points. If it happens to be only one unit at a time, the gain is only a little over 1,000. If that's the level of gain, a three-star wargaming flurry is easily achievable.

So what's the best way to get the most out of the battlefield, and what's the best way to get the most out of the battlefield? In my opinion, the Ten Changshi is a more correct representative.

The Ten Constant Soldiers come with ten states of war, most of the damage effects are influenced by strategy, but the "shaken" damage is influenced by attack power. If you choose to give the Ten Changshu all attack points just to increase the "shake" damage, it's not worth it, and the strong attack on the art of war is not a bad choice.

Without wearing a strong attack weapon, a single "shaken" damage is about 500; after wearing a strong attack weapon, a single "shaken" damage can be increased to about 800. If you can trigger the "Shaken" effect 3~4 times in a battle, together with the boost of "Strong Attack Art of War" on the general attack, together with the output of the Crane Wing, the overall benefit can reach about 2000. If you choose to use an attacker's hand for your third tactic, you'll be able to get even more out of it.

Conclusion:

The attack boost from Strong Attack Ploy should be applied to active spells that are affected by attack power, so it is not recommended to put Strong Attack Ploy on a general.

Merge

Merge is a 4-star instant recovery spell that has been a favorite of players for a long time. Since the recovery target is yourself and another random friend, players usually choose to give it to Zhang Ning, Xun Yu & Xun You and other frontline generals.

But in reality, if you consider the recovery benefit alone, I think the secret of the reinforcements is probably better than the merge.

Let's compare the Mergence with the Battle Method. The effect of Mergence at full level is to restore a certain amount of strength to yourself and your friends, with a recovery rate of 131%. Then its recovery benefit is: 40% x 8 x 131% x 2 = 838%;

And the recovery benefit of the reinforcement secret strategy is 103% x 2 x 4 = 824%.

In addition, Merge as an active battle tactic, easily affected by the control class battle tactics, and the amount of recovery is affected by the current strength; while the reinforcement of the secret strategy as a command battle tactic, the amount of recovery from the moment the battle tactic is released from the stereotypes, and is not affected by the strength of the troops. So the actual recovery benefit is higher than that of the merger.

Conclusion:

If it is the amount of recovery from battle spells that players are after, then Reinforcement Secret Strategy might be a better choice.

Heal the Battle

As a rare supplemental battle spell for the Grand Battalion system, many players often assign it to their first main team to boost team output.

Because Dong Zhuo has a strong damage reduction effect in the first two rounds, I chose the third to sixth rounds, **** four times Guan Yinping out of the battle report to analyze the effect of the more battle.

As you can see from the battle report, the third round to the fourth round, due to the two sides of the white blade of the defense effect disappeared, our Guan Yinping white blade of the attack to enhance the effect of the beginning of the imposition, as well as the enemy Guan Yinping in the state of the storm, the release of the Xiong Bing broken enemy to reduce their own side of the Dong Zhuo's defense of 54, so that the comprehensive calculation of the defense of the Dong Zhuo reduced by 97, our Guan Yinping attack increased by 35, which directly led to our Guan Yinping output increased by 350 points. The first time I saw this, I was able to get my hands on some of the most popular products in the world.

From the fifth to the sixth round, with an 8% increase in output, Guan Yinping's output increased from 836 to 892, an increase of 6.6%, which actually increased the amount of damage by 56 points.

Above is a comparison of the damage of wearing a non-full-grade Healing War: in the seventh and eighth rounds, Guan Yinyinping's damage to Zhang Ji was 913 and 953, respectively, with an increase in output of 4%, boosting the amount of damage by 40 points.

From the amount of damage alone, the effect of the Battlefield Warriors on Guan Yinping's output is limited, considering that he is playing against a player.

In addition, the battlefield is also able to improve the output of another battle method, so that the benefits will have some upward, but the rate of increase is still relatively limited.

In summary, if you replace the battlefield with a battlefield that is broken by the enemy or a battlefield that is blitzed, you may not have a weaker battlefield in eight rounds than the one that is broken by the battlefield.

Conclusion:

Therefore, I believe that, as a supplement to the camps of the later teams of generals, it is better to maximize the benefits of the battlefield.

Other Battlespells

The author has been in the previous Raiders want to output more? The first thing you need to do is to measure the benefits of your battle tactics!

From the table above, we can see that as a five-star war strategy, its expected output does not look high, and is in a tier with Vast Counsel.

But in fact, the outstanding thing about Ambush from Ten Faces is that it can attack three enemy units, which means that if there are war tactics such as No Attack and Frontier Loss bonus, it is equivalent to doing three damage bonus.

So, Ambush on Ten Faces is very much recommended to be used in conjunction with bonus spells***.

At the same time, we can also see from the above battle method benefit table, the expected output of the Maze and Thunderbolt is not high, and the control effect is only for one round.

If you're going to choose to wear a control spell on your front or center, the three-star spell Counterstrike might be a good alternative when four-star materials are in short supply:

Counterstrike has a two-round hesitation effect, which is less damaging than Maze and Thunderbolt, but it does give you one more round of control, which is a lot more rewarding.

The above is the author's experience of some of the positioning of the war strategy, and I hope to be able to provide you with some help and inspiration. The individual points of view may exist one-sided and biased, welcome to point out and discuss.