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Full moon night group card tips full moon night group card strategy
The full moon night believe that many new players group card decks will have a variety of questions as well as do not understand things, right, today deep space editorial to talk to you in detail about some of the group card tips, I hope to help you!

The full moon night group card tips

What to do to reach the deck cycle

1. The simplest and brainless method is to be like the ranger, the deck is all over cards and finished. You only need to pay a little attention to the downstream power and blue control, and pile up the number of overcarded cards, is sure to reach the deck cycle. But that's all it takes to get to the "cycle" and the quality of the deck needs more thought.

*Deck quality example: (both can reach the deck cycle under the premise of) 2 imitation to sprint for the Ranger used to pass the card and 2 imitation to power blessing / planning for the output of the Ranger's strength, their own comparison distinguish.

2. When the deck is lean enough, it's easy to reach deck cycling. So, in this case, replace the question with "how can I streamline the deck."

Many times there will be no money to delete cards.

So what we do is "Don't take it from the start."

Some of you may retort, "How can you beat it without taking the front?"

So what we need to learn is "how to beat the front without taking it."

Transitions

In the game Full Moon, the mastery of transitions may not matter, but it does have a huge impact on the strength of the deck.

If you have strong enough transition skills, there will be the following 2 benefits:

1. No need to pick up too many/even no transition cards, to ensure that the deck is streamlined and doesn't affect the *induction*.

*Induction: although there is no official description or proof of this, it is recognized as existing by a large number of games/big data feedback from a wide range of players. Both when generating the next chapter, the deck in your backpack is tested, and then the contents of the next chapter's shop/treasure chest are refreshed based on your deck. (Whether or not choices made during the course of your chapter have an effect is TBD.)

Example: if you only have poison cards like Acid Spray and Acid Bomb in your pack, there is a very high probability of encountering Blight and Poison Blast (there are rare cases of failed induction, which is considered to be a more reliable The metaphysics of this is considered to be more reliable).

2. It saves the cost of reinforcing the initial deck (many people will reinforce the basic cards for the transition, and then delete them at the end, which will waste a large amount of money), and saves the cost of deleting the cards at the end.

2. Saves the cost of final card deletion (more gold will be available for deck enhancement and pharmacy)

General Summary of Card Blessing Changes for Full Moon Night