The confrontation between China and South Korea will never be lacking. This game has a tit-for-tat between Knight and Chovy, as well as a confrontation between old and new top AD such as Deft and Jackeylove. It is worth mentioning that the LCK Division of this World Cup has never lost, and TES is expected to make the LCK Division lose the first time. At the same time, the outcome of this game will also determine the ownership of the first and second groups in Group D with great probability.
If you want to know a team, but don't want to hear hearsay, then I suggest you try to dissect the team one by one with data. With the support of big data, you will not only have a deeper understanding of this team, but also have fun from it. This is what we often call "reading numbers".
Next, I will analyze TES' next opponent DRX team through data.
As can be seen from the above figure, the initial blood rate of DRX is only 45. 1%, ranking seventh among the teams in LCK Division 10, at the middle and lower reaches level, which shows that DRX has no special or effective targeted arrangement in the arrangement of initial blood.
The average control rates of Xiaolong and Xiaolong are 2.2% and 48.3% respectively, which are at a medium level in the competition area. As we all know, with the arrival of the new version, the importance of early neutral resources such as Xiaolong is increasing day by day, and it has become a strategic resource that almost every team will compete for. As the second seed in LCK Division, DRX has no doubt about the strength of the team and the individual ability of the players. It stands to reason that it is impossible to rank so low in Xiaolong's control and blood rate. So what is the reason?
Obviously, through the data of blood rate and control of Xiaolong, we know that DRX is a team that tends to be stable in the early stage. In order to ensure that the team can survive the development period safely, DRX will selectively give up some resources. The purpose is to ensure the stability of the team in the early stage and spend the development period as peacefully as possible. From the average number of big dragons in each game and the control rate of big dragons, DRX ranks in the forefront of the division. Because the refresh rate of Dalong is around 20 o'clock, the time for the team to fight Dalong will be delayed relative to the refresh time. This is the power period of DRX after a period of dormancy, so its control over Dalong is particularly prominent. This style of play is actually what we often call "Korean-style" operation.
In terms of eye insertion and eye arrangement, DRX is still in the middle and lower reaches. Normally speaking, as an "operational" team, DRX's field of vision is definitely not bad, but the data will not lie, which only shows that DRX's eye position is mostly used to arrange defensive eyes on the line, while the field of vision near Longkeng and enemy wild areas is relatively small, which is also caused by the influence of operational play.
It can be seen from the fact that the average homicide rate and the average mortality rate of DRX are almost the same. Although DRX tends to be stable in the early stage, it will inevitably encounter some small-scale battles in the middle stage, and DRX, which is mainly based on stable operation, mostly ends the team battle in a "one-on-one" or "head-to-head exchange" way.
Usually, the high mortality rate of DRX will bring many negative effects to the team, such as the most direct impact is minute economy, minute compensation and average promotion. On the other hand, DRX is 35. 1 knife, ranking second in LCK and first in LPL. In terms of minute economy, DRX is also the second highest; Everyone was pushed to the tower, DRX was only 4.6 points, ranking seventh in LCK and last in LPL. From this point of view, the high mortality rate caused by DRX has not had much impact on the development and rhythm of the team. So we can think that the death toll of DRX is not equal to economy and rhythm, and there must be something strange, which is not as simple as the data shows.
After a series of analysis, I think this can only be the case: in most cases, the "head-to-head exchange" of DRX in team battles is a steady profit. For example, after replacing the opposite main C bit with an auxiliary bit or head-to-head exchange, DRX's continuous combat capability is still stronger than that of the opposite side, and it can still operate the military line and occupy resources.
From the above analysis, we can know that DRX is a team that mainly plays "operation". In the early stage of the game, in order to achieve the stable development of double C, they shortened the development cycle as much as possible, selectively gave up some competition for neutral resources, and gradually took over the game in the middle and late stage with excellent personal ability and excellent understanding of the operation of the military line.
In the current version, rhythm and development complement each other, and it is playing the wild position that has a direct impact on rhythm and development. However, I have a different understanding of the importance of the arena. If the strength of the players in a team is relatively balanced, then the priority of the stadium is indeed high, but if the strength of the players in the team is unbalanced, especially the players of Carry level exist, then the priority of the stadium will definitely be reduced. The middle and lower players of DRX, Chovy and Deft, belong to players who can carry resources. From the chart below, we can also see that the output ratio of Deft and Chovy is higher, so I compare them with Jackeylove and TES Knight.
1. Knight and Jovi
Cavaliers' average KDA is 7.2, which is higher than Jovi's 3.8, indicating that Cavaliers' overall performance in attack and defense is better than Jovi's, but as the absolute core of DRX, Deft can be seen from the output ratio. So in terms of resources and security, Deft and Chovy are bound to be the second core, which will be slightly affected. On the average attendance rate, Cavaliers are also higher than Jovi, which shows that Cavaliers are more inclined to swim to help their teammates open up the situation on the basis of ensuring their own development. The knight's excellent economic conversion rate shows that the knight can cause more damage with less economy.
Both of them are the core of the team. Overall, Knight is slightly better than Chovy.
From the comparison of their preference for heroes and winning percentage, it can be seen that knights tend to use heroes who can carry the team through personal ability, while Chovy tends to use heroes who support the heroes in the late nuclear period and rhythm. On the one hand, the different types of heroes used by the two people can reflect the different team tactics, and also reflect the heroes with high proficiency and deep understanding of heroes.
Data comparison between 2.2. Jack is both loving and clever.
The performance of the two men in KDA is very close, which shows that both of them are relatively balanced and stable in offensive and defensive performance. Jackeylove is superior to Deft in terms of participation rate, output per minute, economy per minute, economic conversion rate and output ratio, especially in terms of output per minute and economic conversion rate, which proves that Jackeylove is superior to Deft.
1. Continue to stick to the style you are most familiar with.
TES is famous for its extreme offensive play in LPL, while DRX is a slow and steady operation play, so on the whole, TES' play is restrained by DRX. As long as TES insists on its offensive style, successfully transfers the previous rhythm, makes full use of the economic gap to snowball smoothly, and does not give DRX a chance to develop and take shape, then the operating system of DRX will be broken.
2. Try to get more neutral resources in the early stage.
For TES, a team that keeps accumulating advantages by "fighting", Xiaolong's early attribute addition is tantamount to getting twice the result with half the effort. Therefore, the early Xiaolong was a strategic resource for TES. For TES, the Canyon Pioneer is also a help. Canyon Pioneer can help TES quickly push the commanding heights of DRX and win visual, economic and strategic advantages for TES.
Judging from the confrontation between China and South Korea in recent World Championships, we are not dominant. Although TES is superior in paper strength, DRX, as the second seed of LCK Division, should not be underestimated. I hope TES can win this game, give LCK the first defeat, play the strength and style of LPL, inspire the morale of LPL team and strengthen the confidence of the team.