The current situation of attack and defense: occupation pit seriously interferes with the order of the game
The size of the attack and defense as the core gameplay of the "Sword net 3" PVP camp has been loved by the players. However, in recent years, the hostile camp open number malicious "pit" trend is getting more and more intense, each other pit formation trend, so that the normal command can not play, forced to go on the same road, the two camps confrontation is no longer the courage to fight, than who has the most no lower limit.
At the same time, due to the existence of potholes, normal players have been unable to enter the attack and defense maps for a long time to experience this core content, the survival space of PVP has been squeezed; by chance, after heavy queuing to enter the map of the players are also due to the "pothole" problem suffered by fewer than the more difficult situation, unable to get interesting game experience.
In order to accomplish this, some of the camp commanders even organized collective borrowing, which led to a significant increase in the risk of piracy.
Vision and Initiatives: Re-purifying the PVP gaming environment
In order to maintain a healthy gaming environment, encourage normal competition, and ensure that every camp player has an equal and fair chance to experience the core content of the game, as well as to ensure that every camp player can have a high-quality gaming experience, Sword Art Online 3 will carry out a long-term and sustained management of the Pit Possession problem.
From December 8, the size of the attack and defense will be introduced to the pre-battle clearing rules, 5 minutes before the opening and 5 minutes after the opening of the attack and defense of the interval, players need to complete the system verification by answering questions. The question bank will be dominated by camp-related content, such as which are the seven stars of the Haoqi?
--The question bank will be updated weekly, and the correct answer within the time limit will allow you to stay in the map and receive additional numerical rewards, otherwise you will be teleported out of the attack and defense site.
Every ten minutes after the start of the attack and defense, the system will introduce a voting mechanism, which will be determined by the system based on big data, to provide a "please leave the map" tab for highly active players, and the players who have received the tab can vote for the system to determine the low activity of the players to be invited out of the map.
-The list of low active players is screened by the system and announced to active players, containing basic information such as camps, sects and clubs, so passionate camp fighters don't need to worry about being voted out.
In addition, for the small attack and defense, the introduction of the opening protection mechanism, to prevent through the occupation of the pit and other improper means to speed push the generals. At that time, depending on the number of defense towers, additional defensive capabilities are provided to the generals and flag bearers.
Following that, a lot of adjustments will be made to the gameplay of small and large attack and defense to enhance players' game experience. At the same time, we will also continue to follow up and manage the problem of the large and small attack and defense pits, in the hope that we can truly create a green and healthy gaming environment for players.