First of all, it can be answered with certainty that there is a future for learning e-sports!
Because e-sports is not the same as playing games, e-sports professional is not a seminar on how to play, deserting the academic frolicking; e-sports education, nor is it a generalized knowledge of the popularization, but focus on the tournament organization and management, network self-media marketing, commentary technology, content production, coaching, data analysis and so on.
The development prospect of e-sports:
As e-sports is a new industry, there is a big gap in e-sports talents, and with the subdivision of the positions in the e-sports industry, the requirements for the quality of the practitioners are getting higher and higher. The positions in the e-sports industry currently include: e-sports athletes, coaches, data and tactics analysts, referees, and professional managers, to tournament organizers, venue operations and maintenance, hosts and anchors, e-sports business, and in-house engineers.
At present, the e-sports major is a new specialty opened by many schools, involving a wide range of employment directions, e-sports referees, players, anchors, publicity and so on can be used as a work direction. The e-sports industry is in the early stages of development, but the development potential is huge, the rapid development needs the support of a sufficient number of talents, if you find a good school to learn e-sports majors, you can learn practical skills, with professional knowledge of the e-sports, the development of the future space is very good.
Employment direction of e-sports:
Competition support category (coaches, data analysts, nutritionists, player agents, etc.)
E-sports professional content production (journalists, scriptwriters, copywriters, anchors, etc.)
Tournament core personnel (club professionals, referees, etc.
Technical services (programming, development, video technology, packaging, etc.) )