An ecological niche is not a concept of physical space. An ecological niche can only be formed when resources and capabilities are matched. For example, there are countless gold on Mars, which is a resource, but when we don't have the capability to go to Mars, this resource is equal to zero. The ecological niche is a survival scenario where specific resources and specific cognitive abilities are matched.
Competitive cognition is highly scenario-based cognition.
Polanyi categorizes knowledge into two types: encodable knowledge and non-encodable knowledge.
1. Encodable knowledge can not form a competitive
Encodable knowledge is the knowledge that can be written into a clear process, and can be taught directly, for example, if you are engaged in any kind of sports, the coach of the first class with you to talk about those things are almost all encodable knowledge.
But codable knowledge is at best a necessary condition, not a sufficient condition, in other words, codable knowledge does not form your competitiveness.
To develop a competitive advantage or to optimize your knowledge for competitiveness, you have to be able to learn in a large number of scenarios what no one else can teach you, and what you know you can't teach others.
It's better to be told a thousand times than to do it once.
2. Scenario knowledge & non-scenario knowledge
We often read the introduction to a movie and then go to see the movie, but after watching the movie and then go back to look at the introduction of the time, you will think it is quite ridiculous: it is one-sided to the extent that it is completely unnecessary.
But unfortunately, we can't imagine "scenario-based knowledge" when we only have "non-scenario-based knowledge". The difference between the knowledge you gained about writing brushstrokes when you first started practicing and the knowledge you gained about calligraphy after 30 years of writing brushstrokes under a master teacher is the difference between "non-scenario-based knowledge" and "scenario-based knowledge". When we don't have "scenario knowledge", we will form some kind of knowledge illusion and arrogance and prejudice from the "low cognitive state".
When your cognition is in a low-pixel state, you have no way of knowing the difference between your low-pixel cognition and your high-pixel cognition.
3. Scene = Data
The difference between a 200MP photo and a 40MP photo is simply the amount of data. The so-called "scene" is actually "data"; the so-called optimization in the scene is the formation of a certain steady-state pattern through the trial and error of a large amount of data.
The Chinese saying "practice makes perfect", from a data-driven point of view, means: keep expanding the amount of data, the larger the amount of data, the more subtle the final pattern will be; the smaller the amount of data, the rougher the pattern will be, or even no way to form a pattern.
Competitive cognition is highly scenario-based cognition, and highly scenario-based cognition depends on the amount of data, and is an emergent pattern recognition capability based on big data.
The cognitive ability of species, such as the bird's ability to perceive flying insects, is the result of evolution. It can be said that the theory of evolution, more accurately called the theory of evolution, is a theory of dataism. Evolution is the gradual formation of an optimized pattern of countless species that have been eliminated by trial and error in specific scenarios.
This is essentially the same thing as a pattern emerging from big data. Cognitive iteration, evolution, is the accumulation of data in a particular scenario, and from the accumulated big data emergence of an optimization mode, is the evolution of low-cognition to high-cognition journey.